forked from bartvdbraak/blender
7e8ba5c84d
* Added more error prints for wrong definitions, for cases that would laters cause problems compiling or crash at runtime, and also made messages more clear. * Added some skeleton code for main/ID/mesh/vertex types for testing. * Added support for automatic arrays as collections using SDNA. * Changed how pointers to data work. Now they are always wrapped in a PointerRNA struct, which contains the data pointer and type, and also the data pointer and type of the ID datablock that this belongs to, since for example a vertex on it's own may not have enough information for some operations, it also needs the mesh. * Added some code for defining dependencies with RNA, and looking up data with paths like: scenes[0].objects["Cube"].data.verts[7].co. Note sure either will end up being used, this is experimental. http://wiki.blender.org/index.php/BlenderDev/Blender2.5/RNA |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |