..
CMakeLists.txt
OSL implementation of RGB ramp node.
2012-09-15 15:41:37 +00:00
node_add_closure.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_attribute.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_background.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_blend_weight.osl
Cycles: tweaks to properties and nodes
2011-09-16 13:14:02 +00:00
node_brick_texture.osl
Cycles / OSL:
2012-09-04 22:33:11 +00:00
node_brightness.osl
Fixed remaining syntax errors in OSL files. node_sepcomb_rgb.osl is split into 2 parts, since OSL only allows one shader per file.
2012-09-02 15:07:51 +00:00
node_bump.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_camera.osl
Spell check fix (lenght -> length)
2012-05-16 14:25:25 +00:00
node_checker_texture.osl
Fixed remaining syntax errors in OSL files. node_sepcomb_rgb.osl is split into 2 parts, since OSL only allows one shader per file.
2012-09-02 15:07:51 +00:00
node_color.h
style cleanup
2012-06-04 22:44:58 +00:00
node_combine_rgb.osl
Fixed remaining syntax errors in OSL files. node_sepcomb_rgb.osl is split into 2 parts, since OSL only allows one shader per file.
2012-09-02 15:07:51 +00:00
node_convert_from_color.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_convert_from_float.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_convert_from_normal.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_convert_from_point.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_convert_from_vector.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_diffuse_bsdf.osl
Cycles: Oren-Nayar BSDF support. This is not a separate shader node, rather it
2011-11-14 17:31:47 +00:00
node_emission.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_environment_texture.osl
Cycles: tweaks to properties and nodes
2011-09-16 13:14:02 +00:00
node_fresnel.h
style cleanup: block comments
2012-06-09 17:22:52 +00:00
node_fresnel.osl
Cycles: tweaks to properties and nodes
2011-09-16 13:14:02 +00:00
node_gamma.osl
Fixed remaining syntax errors in OSL files. node_sepcomb_rgb.osl is split into 2 parts, since OSL only allows one shader per file.
2012-09-02 15:07:51 +00:00
node_geometry.osl
Cycles: rename UV geometry node output to Parametric to avoid confusion with uv texture coordinates.
2011-05-04 15:22:15 +00:00
node_glass_bsdf.osl
Fixed a number of OSL syntax errors from the updated 1.2 API. Microfacet functions now all take an eta parameter, set to 1.0 if no IOR is given.
2012-09-02 15:41:35 +00:00
node_glossy_bsdf.osl
Fixed a number of OSL syntax errors from the updated 1.2 API. Microfacet functions now all take an eta parameter, set to 1.0 if no IOR is given.
2012-09-02 15:41:35 +00:00
node_gradient_texture.osl
Cycles / OSL:
2012-09-15 13:56:09 +00:00
node_holdout.osl
OSL:
2012-09-04 16:54:32 +00:00
node_hsv.osl
bugfix: [ #29711 ] Cycles - HSV Node - Hue Change Bug
2011-12-29 05:40:48 +00:00
node_image_texture.osl
Cycles: tweaks to properties and nodes
2011-09-16 13:14:02 +00:00
node_invert.osl
Fixed remaining syntax errors in OSL files. node_sepcomb_rgb.osl is split into 2 parts, since OSL only allows one shader per file.
2012-09-02 15:07:51 +00:00
node_light_path.osl
Cycles:
2011-09-01 15:53:36 +00:00
node_magic_texture.osl
Cycles / OSL:
2012-09-15 13:56:09 +00:00
node_mapping.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_math.osl
Cycles / OSL:
2012-09-02 12:24:04 +00:00
node_mix_closure.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_mix.osl
Cycles / OSL:
2012-09-02 12:24:04 +00:00
node_musgrave_texture.osl
Cycles / OSL:
2012-09-15 15:03:43 +00:00
node_noise_texture.osl
OSL:
2012-09-04 23:34:08 +00:00
node_normal.osl
Fixed remaining syntax errors in OSL files. node_sepcomb_rgb.osl is split into 2 parts, since OSL only allows one shader per file.
2012-09-02 15:07:51 +00:00
node_object_info.osl
Added Object Info node implementation for OSL. This uses an additional attribute check in the osl_services callback for special attribute names related to objects:
2012-09-14 18:10:54 +00:00
node_output_displacement.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_output_surface.osl
Cycles: revert commit that joined surface/volume socket into a single shader socket,
2011-10-12 23:03:12 +00:00
node_output_volume.osl
Cycles: revert commit that joined surface/volume socket into a single shader socket,
2011-10-12 23:03:12 +00:00
node_particle_info.osl
Implemented the Particle Info for OSL. Uses the following attributes:
2012-09-14 19:09:25 +00:00
node_rgb_ramp.osl
OSL implementation of RGB ramp node.
2012-09-15 15:41:37 +00:00
node_separate_rgb.osl
Fixed remaining syntax errors in OSL files. node_sepcomb_rgb.osl is split into 2 parts, since OSL only allows one shader per file.
2012-09-02 15:07:51 +00:00
node_sky_texture.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_texture_coordinate.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_texture.h
Cycles / OSL:
2012-09-15 15:03:43 +00:00
node_translucent_bsdf.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_transparent_bsdf.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_value.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_vector_math.osl
Cycles: fix vector math subtract not working correct, patch by Sanne.
2011-05-16 08:08:37 +00:00
node_velvet_bsdf.osl
Fixed a number of OSL syntax errors from the updated 1.2 API. Microfacet functions now all take an eta parameter, set to 1.0 if no IOR is given.
2012-09-02 15:41:35 +00:00
node_voronoi_texture.osl
Cycles / OSL:
2012-09-15 13:56:09 +00:00
node_ward_bsdf.osl
Cycles render engine, initial commit. This is the engine itself, blender modifications and build instructions will follow later.
2011-04-27 11:58:34 +00:00
node_wave_texture.osl
Fix for OSL input parameter name mapping. When assigning input constants to shader parameters, use the compatible_name function to strip whitespace.
2012-09-04 16:47:00 +00:00
oslutil.h
OSL implementation of RGB ramp node.
2012-09-15 15:41:37 +00:00
stdosl.h
Fix for r50314:
2012-09-02 15:26:13 +00:00