blender/source
Ton Roosendaal 7f4b01ccf0 Rendering tricks for improving workflow:
- Button option "Single" in render-layer panel will enable to only render
  the currently indicated render-layer. It will also skip compositing.

- Brought back the 'Local View' render. This will only render the visible
  objects, but with lights from the original view-layers.
  To make the option useful, it also temporal enables 'Single', which has
  the a disadvantage that you need to set the correct render-layer.

  It is a bit a tricky option though... since its quite invisble and
  confusing for people who don't know the feature. This might become either
  a button in 3d header, or use a popup requester to confirm, or... will
  need to think over!

At least; both options display in render window a text to denote the option.
2006-02-16 12:27:46 +00:00
..
blender Rendering tricks for improving workflow: 2006-02-16 12:27:46 +00:00
creator == SCons == 2006-02-04 14:15:10 +00:00
darwin Updated Mac OS X icons courtesy of Erik Mendoza, re. this thread on blender.org: 2006-02-13 21:08:43 +00:00
gameengine added proper casts to get things compiling with gcc 4.0 Os X 2006-02-14 23:52:47 +00:00
icons
kernel ==SCons== 2006-02-07 21:24:36 +00:00
Makefile Adds ffmpeg-support on Linux-platforms. Since ffmpeg is installed 2006-02-05 19:49:29 +00:00
nan_compile.mk Put back the -O2 default for compiling with makefiles in OSX. 2006-01-28 19:48:29 +00:00
nan_definitions.mk Support for ffmpeg for cygwin/gcc. Off by default, enable with 2006-02-06 06:34:36 +00:00
nan_link.mk Using NAN_FFMPEG_CFLAGS to find the right headers, and making linking 2006-02-06 06:22:39 +00:00
nan_subdirs.mk Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
nan_warn.mk big warning hunt commit 2005-03-09 19:45:59 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00