forked from bartvdbraak/blender
7296600434
Some points of the refactor not sorted by importance: * Fixed immutability of readers and factories (there are exceptions...) * Fixed copy constructors and = operators * Removed messaging system * Removed reader types * Added const where possible * Using initalisers when possible * Avoided use of pointers when possible * Removed AUD_NEW and AUD_DELETE macros * Removed useless NULL pointer checks * Fixed exception catching * Fixed some yet unknown bugs * Lots of other stuff
89 lines
2.1 KiB
C++
89 lines
2.1 KiB
C++
/*
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* $Id$
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*
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* ***** BEGIN LGPL LICENSE BLOCK *****
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*
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* Copyright 2009 Jörg Hermann Müller
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*
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* This file is part of AudaSpace.
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*
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* AudaSpace is free software: you can redistribute it and/or modify
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* it under the terms of the GNU Lesser General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* AudaSpace is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public License
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* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
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*
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* ***** END LGPL LICENSE BLOCK *****
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*/
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#ifndef AUD_FADERFACTORY
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#define AUD_FADERFACTORY
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#include "AUD_EffectFactory.h"
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/**
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* This factory fades another factory.
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* If the fading type is AUD_FADE_IN, everything before the fading start will be
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* silenced, for AUD_FADE_OUT that's true for everything after fading ends.
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*/
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class AUD_FaderFactory : public AUD_EffectFactory
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{
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private:
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/**
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* The fading type.
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*/
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const AUD_FadeType m_type;
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/**
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* The fading start.
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*/
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const float m_start;
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/**
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* The fading length.
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*/
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const float m_length;
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// hide copy constructor and operator=
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AUD_FaderFactory(const AUD_FaderFactory&);
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AUD_FaderFactory& operator=(const AUD_FaderFactory&);
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public:
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/**
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* Creates a new fader factory.
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* \param factory The input factory.
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* \param type The fading type.
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* \param start The time where fading should start in seconds.
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* \param length How long fading should last in seconds.
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*/
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AUD_FaderFactory(AUD_IFactory* factory,
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AUD_FadeType type = AUD_FADE_IN,
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float start = 0.0f, float length = 1.0f);
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/**
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* Returns the fading type.
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*/
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AUD_FadeType getType() const;
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/**
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* Returns the fading start.
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*/
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float getStart() const;
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/**
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* Returns the fading length.
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*/
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float getLength() const;
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virtual AUD_IReader* createReader() const;
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};
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#endif //AUD_FADERFACTORY
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