blender/extern/verse/dist/v_gen_pack_m_node.c

353 lines
15 KiB
C

/*
** This is automatically generated source code -- do not edit.
** Changes are affected either by editing the corresponding protocol
** definition file (v_cmd_def_X.c where X=node type), or by editing
** the code generator itself, in v_cmd_gen.c.
*/
#include <stdlib.h>
#include <stdio.h>
#include "v_cmd_gen.h"
#if !defined(V_GENERATE_FUNC_MODE)
#include "verse.h"
#include "v_cmd_buf.h"
#include "v_network_out_que.h"
#include "v_network.h"
#include "v_connection.h"
#include "v_util.h"
void verse_send_m_fragment_create(VNodeID node_id, VNMFragmentID frag_id, VNMFragmentType type, const VMatFrag *fragment)
{
uint8 *buf;
unsigned int buffer_pos = 0;
VCMDBufHead *head;
head = v_cmd_buf_allocate(VCMDBS_1500);/* Allocating the buffer */
buf = ((VCMDBuffer10 *)head)->buf;
buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], 68); /* Pack the command. */
#if defined V_PRINT_SEND_COMMANDS
printf("send: verse_send_m_fragment_create(node_id = %u frag_id = %u type = %u fragment = %p );\n", node_id, frag_id, type, fragment);
#endif
buffer_pos += vnp_raw_pack_uint32(&buf[buffer_pos], node_id);
buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], frag_id);
buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)type);
switch(type)
{
case VN_M_FT_COLOR :
buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->color.red);
buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->color.green);
buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->color.blue);
break;
case VN_M_FT_LIGHT :
buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->light.type);
buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->light.normal_falloff);
buffer_pos += vnp_raw_pack_uint32(&buf[buffer_pos], fragment->light.brdf);
buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->light.brdf_r, 16);
buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->light.brdf_g, 16);
buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->light.brdf_b, 16);
break;
case VN_M_FT_REFLECTION :
buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->reflection.normal_falloff);
break;
case VN_M_FT_TRANSPARENCY :
buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->transparency.normal_falloff);
buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->transparency.refraction_index);
break;
case VN_M_FT_GEOMETRY :
buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->geometry.layer_r, 16);
buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->geometry.layer_g, 16);
buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->geometry.layer_b, 16);
break;
case VN_M_FT_VOLUME :
buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->volume.diffusion);
buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->volume.col_r);
buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->volume.col_g);
buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->volume.col_b);
break;
case VN_M_FT_VIEW :
break;
case VN_M_FT_TEXTURE :
buffer_pos += vnp_raw_pack_uint32(&buf[buffer_pos], fragment->texture.bitmap);
buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->texture.layer_r, 16);
buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->texture.layer_g, 16);
buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->texture.layer_b, 16);
buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->texture.filtered);
buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->texture.mapping);
break;
case VN_M_FT_NOISE :
buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->noise.type);
buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->noise.mapping);
break;
case VN_M_FT_BLENDER :
buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->blender.type);
buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->blender.data_a);
buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->blender.data_b);
buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->blender.control);
break;
case VN_M_FT_CLAMP :
buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->clamp.min);
buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->clamp.red);
buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->clamp.green);
buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->clamp.blue);
buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->clamp.data);
break;
case VN_M_FT_MATRIX :
{
unsigned int i;
for(i = 0; i < 16; i++)
buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->matrix.matrix[i]);
buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->matrix.data);
}
break;
case VN_M_FT_RAMP :
if(fragment->ramp.point_count == 0)
return;
{
unsigned int i, pos;
double last;
buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->ramp.type);
buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)fragment->ramp.channel);
buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->ramp.mapping);
pos = buffer_pos;
buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], fragment->ramp.point_count);
last = fragment->ramp.ramp[0].pos - 1;
for(i = 0; i < fragment->ramp.point_count && fragment->ramp.ramp[i].pos > last && i < 48; i++)
{
buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->ramp.ramp[i].pos);
last = fragment->ramp.ramp[i].pos;
buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->ramp.ramp[i].red);
buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->ramp.ramp[i].green);
buffer_pos += vnp_raw_pack_real64(&buf[buffer_pos], fragment->ramp.ramp[i].blue);
}
if(i != fragment->ramp.point_count)
vnp_raw_pack_uint8(&buf[pos], i);
}
break;
case VN_M_FT_ANIMATION :
buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->animation.label, 16);
break;
case VN_M_FT_ALTERNATIVE :
buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->alternative.alt_a);
buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->alternative.alt_b);
break;
case VN_M_FT_OUTPUT :
buffer_pos += vnp_raw_pack_string(&buf[buffer_pos], fragment->output.label, 16);
buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->output.front);
buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], fragment->output.back);
break;
}
if(node_id == (uint32)(-1) || frag_id == (uint16)(-1))
v_cmd_buf_set_unique_address_size(head, 7);
else
v_cmd_buf_set_address_size(head, 7);
v_cmd_buf_set_size(head, buffer_pos);
v_noq_send_buf(v_con_get_network_queue(), head);
}
void verse_send_m_fragment_destroy(VNodeID node_id, VNMFragmentID frag_id)
{
uint8 *buf;
unsigned int buffer_pos = 0;
VCMDBufHead *head;
head = v_cmd_buf_allocate(VCMDBS_1500);/* Allocating the buffer */
buf = ((VCMDBuffer10 *)head)->buf;
buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], 68); /* Pack the command. */
#if defined V_PRINT_SEND_COMMANDS
printf("send: verse_send_m_fragment_destroy(node_id = %u frag_id = %u );\n", node_id, frag_id);
#endif
buffer_pos += vnp_raw_pack_uint32(&buf[buffer_pos], node_id);
buffer_pos += vnp_raw_pack_uint16(&buf[buffer_pos], frag_id);
buffer_pos += vnp_raw_pack_uint8(&buf[buffer_pos], (uint8)-1);
if(node_id == (uint32)(-1) || frag_id == (uint16)(-1))
v_cmd_buf_set_unique_address_size(head, 7);
else
v_cmd_buf_set_address_size(head, 7);
v_cmd_buf_set_size(head, buffer_pos);
v_noq_send_buf(v_con_get_network_queue(), head);
}
unsigned int v_unpack_m_fragment_create(const char *buf, size_t buffer_length)
{
uint8 enum_temp;
unsigned int buffer_pos = 0;
void (* func_m_fragment_create)(void *user_data, VNodeID node_id, VNMFragmentID frag_id, VNMFragmentType type, const VMatFrag *fragment);
VNodeID node_id;
VNMFragmentID frag_id;
VNMFragmentType type;
const VMatFrag *fragment;
func_m_fragment_create = v_fs_get_user_func(68);
if(buffer_length < 6)
return -1;
buffer_pos += vnp_raw_unpack_uint32(&buf[buffer_pos], &node_id);
buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag_id);
buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &enum_temp);
type = (VNMFragmentType)enum_temp;
#if defined V_PRINT_RECEIVE_COMMANDS
if(type > VN_M_FT_OUTPUT)
printf("receive: verse_send_m_fragment_destroy(node_id = %u frag_id = %u ); callback = %p\n", node_id, frag_id, v_fs_get_alias_user_func(68));
else
printf("receive: verse_send_m_fragment_create(node_id = %u frag_id = %u type = %u ); callback = %p\n", node_id, frag_id, type, v_fs_get_user_func(68));
#endif
if(type <= VN_M_FT_OUTPUT)
{
VMatFrag frag;
uint8 temp;
switch(type)
{
case VN_M_FT_COLOR :
if(buffer_pos + 3 * 8 > buffer_length)
return -1;
buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.color.red);
buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.color.green);
buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.color.blue);
break;
case VN_M_FT_LIGHT :
if(buffer_pos + 13 > buffer_length)
return -1;
buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
frag.light.type = (VNMLightType)temp;
buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.light.normal_falloff);
buffer_pos += vnp_raw_unpack_uint32(&buf[buffer_pos], &frag.light.brdf);
buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.light.brdf_r, 16, buffer_length - buffer_pos);
buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.light.brdf_g, 16, buffer_length - buffer_pos);
buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.light.brdf_b, 16, buffer_length - buffer_pos);
break;
case VN_M_FT_REFLECTION :
if(buffer_pos + 8 > buffer_length)
return -1;
buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.reflection.normal_falloff);
break;
case VN_M_FT_TRANSPARENCY :
if(buffer_pos + 16 > buffer_length)
return -1;
buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.transparency.normal_falloff);
buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.transparency.refraction_index);
break;
case VN_M_FT_VOLUME :
if(buffer_pos + 32 > buffer_length)
return -1;
buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.volume.diffusion);
buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.volume.col_r);
buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.volume.col_g);
buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.volume.col_b);
break;
case VN_M_FT_VIEW :
break;
case VN_M_FT_GEOMETRY :
buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.geometry.layer_r, 16, buffer_length - buffer_pos);
buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.geometry.layer_g, 16, buffer_length - buffer_pos);
buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.geometry.layer_b, 16, buffer_length - buffer_pos);
break;
case VN_M_FT_TEXTURE :
if(buffer_pos + 10 > buffer_length)
return -1;
buffer_pos += vnp_raw_unpack_uint32(&buf[buffer_pos], &frag.texture.bitmap);
buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.texture.layer_r, 16, buffer_length - buffer_pos);
buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.texture.layer_g, 16, buffer_length - buffer_pos);
buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.texture.layer_b, 16, buffer_length - buffer_pos);
buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
frag.texture.filtered = (VNMNoiseType)temp;
buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.texture.mapping);
break;
case VN_M_FT_NOISE :
if(buffer_pos + 3 > buffer_length)
return -1;
buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
frag.noise.type = (VNMNoiseType)temp;
buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.noise.mapping);
break;
case VN_M_FT_BLENDER :
if(buffer_pos + 7 > buffer_length)
return -1;
buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
frag.blender.type = (VNMBlendType)temp;
buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.blender.data_a);
buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.blender.data_b);
buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.blender.control);
break;
case VN_M_FT_CLAMP :
if(buffer_pos + 27 > buffer_length)
return -1;
buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
frag.clamp.min = (VNMBlendType)temp;
buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.clamp.red);
buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.clamp.green);
buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.clamp.blue);
buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.clamp.data);
break;
case VN_M_FT_MATRIX :
if(buffer_pos + 8 * 16 + 2 > buffer_length)
return -1;
else
{
unsigned int i;
for(i = 0; i < 16; i++)
buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.matrix.matrix[i]);
buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.matrix.data);
}
break;
case VN_M_FT_RAMP :
if(buffer_pos + 5 + 4 * 8 > buffer_length)
return -1;
else
{
unsigned int i, pos;
buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
frag.ramp.type = (VNMRampType)temp;
buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &temp);
frag.ramp.channel = (VNMRampChannel)temp;
buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.ramp.mapping);
pos = buffer_pos;
buffer_pos += vnp_raw_unpack_uint8(&buf[buffer_pos], &frag.ramp.point_count);
for(i = 0; i < frag.ramp.point_count && buffer_pos + 8 * 4 <= buffer_length && i < 48; i++)
{
buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.ramp.ramp[i].pos);
buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.ramp.ramp[i].red);
buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.ramp.ramp[i].green);
buffer_pos += vnp_raw_unpack_real64(&buf[buffer_pos], &frag.ramp.ramp[i].blue);
}if(i != frag.ramp.point_count)
frag.ramp.point_count = i;
}
break;
case VN_M_FT_ANIMATION :
buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.animation.label, 16, buffer_length - buffer_pos);
break;
case VN_M_FT_ALTERNATIVE :
if(buffer_pos + 4 > buffer_length)
return -1;
buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.alternative.alt_a);
buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.alternative.alt_b);
break;
case VN_M_FT_OUTPUT :
buffer_pos += vnp_raw_unpack_string(&buf[buffer_pos], frag.output.label, 16, buffer_length - buffer_pos);
if(buffer_pos + 4 > buffer_length)
return -1;
buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.output.front);
buffer_pos += vnp_raw_unpack_uint16(&buf[buffer_pos], &frag.output.back);
break;
}
if(func_m_fragment_create != NULL)
func_m_fragment_create(v_fs_get_user_data(68), node_id, frag_id, type, &frag);
return buffer_pos;
}
if(type > VN_M_FT_OUTPUT)
{
void (* alias_m_fragment_destroy)(void *user_data, VNodeID node_id, VNMFragmentID frag_id);
alias_m_fragment_destroy = v_fs_get_alias_user_func(68);
if(alias_m_fragment_destroy != NULL)
alias_m_fragment_destroy(v_fs_get_alias_user_data(68), node_id, frag_id);
return buffer_pos;
}
if(func_m_fragment_create != NULL)
func_m_fragment_create(v_fs_get_user_data(68), node_id, frag_id, (VNMFragmentType) type, fragment);
return buffer_pos;
}
#endif