forked from bartvdbraak/blender
7ff123ce5c
These types of meshes do not use material caching, and thus only the first created material would be saved, but subsequent ones were not. Those subsequent materials were then not being freed. Now we make sure to track all of the materials. Note: Meshes that cannot make use of material caching (no materials or using face textures) can still use up a large amount of RAM since a material is created per face. |
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build_files | ||
doc | ||
extern | ||
intern | ||
release | ||
scons@59512aadd1 | ||
source | ||
.arcconfig | ||
.gitignore | ||
.gitmodules | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
SConstruct |