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Mitchell Stokes 7ff123ce5c Fix T39452: Meshes without materials causes a memory leak in the game engine
These types of meshes do not use material caching, and thus only the first created
material would be saved, but subsequent ones were not. Those subsequent materials
were then not being freed. Now we make sure to track all of the materials.

Note: Meshes that cannot make use of material caching (no materials or using face textures)
can still use up a large amount of RAM since a material is created per face.
2014-03-27 13:51:07 -07:00
build_files Windows: Upgrade FFmpeg from 0.10 to 2.1.4 2014-03-27 16:52:59 +06:00
doc Bump version to Blender2.70rc and new splash 2014-03-06 04:40:49 +11:00
extern Fix T39419: Crash when solving camera motion 2014-03-26 17:47:13 +06:00
intern Make blender compilable with FFmpeg-0.8.1 2014-03-27 19:12:21 +06:00
release UI: Fix more double ":" in UI labels 2014-03-27 07:15:08 +04:00
scons@59512aadd1 Revert changes to submodules 2014-03-10 15:17:22 +06:00
source Fix T39452: Meshes without materials causes a memory leak in the game engine 2014-03-27 13:51:07 -07:00
.arcconfig Use HTTPS protocol for arc 2013-12-24 22:57:27 +06:00
.gitignore .gitignore: Adding CMakeLists.txt.user for QtCreator users. 2014-01-26 17:52:14 -08:00
.gitmodules Initialize git submodules for addons, locales and scons 2013-11-15 12:19:08 +06:00
CMakeLists.txt Windows: Upgrade FFmpeg from 0.10 to 2.1.4 2014-03-27 16:52:59 +06:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Found another place where nproc can be used 2014-03-02 10:29:40 +01:00
SConstruct Splash screen: use a retina resolution image for Mac OS X. 2014-02-18 19:38:44 +01:00