blender/release/scripts/videoscape_export.py
Willian Padovani Germano b82be27659 Bundled scripts:
-starting updates and new additions for Blender 2.34:
  Some of the new scripts require Python modules not builtin with Blender, so you either need a full Python install or the needed extra modules.  This is an ongoing work, there should be more scripts, better testing and also proper ways to tell users they don't have all expected modules.  It's expected that Win users won't need full Python installs, since we can provide a minimal zip with the needed modules from 2.34 on.

Thanks to Anthony D'Agostino (scorpius), Jean-Michel Soler (jms) and Campbell Barton (Cam / ideasman) for donating the scripts now added / updated.

BPython:
-added two new script menu groups: Tools and Utils.  We still need to find places elsewhere in the gui where the groups can be put.
2004-06-07 01:34:15 +00:00

232 lines
7.9 KiB
Python

#!BPY
"""
Name: 'Videoscape (with Vertex Colors)...'
Blender: 232
Group: 'Export'
Tooltip: 'Export selected mesh to VideoScape File Format (*.obj)'
"""
# +---------------------------------------------------------+
# | Copyright (c) 2001 Anthony D'Agostino |
# | http://www.redrival.com/scorpius |
# | scorpius@netzero.com |
# | June 5, 2001 |
# | Released under the Blender Artistic Licence (BAL) |
# | Import Export Suite v0.5 |
# +---------------------------------------------------------+
# | Write Videoscape File Format (*.obj NOT WAVEFRONT OBJ) |
# | Includes a *fast* algorithm for averaging vertex colors |
# | Blender's a|w doesn't export proper vertex colors |
# +---------------------------------------------------------+
import Blender, mod_meshtools
#import time
# =====================================
# ====== Write VideoScape Format ======
# =====================================
def write(filename):
#start = time.clock()
file = open(filename, "wb")
objects = Blender.Object.GetSelected()
objname = objects[0].name
meshname = objects[0].data.name
mesh = Blender.NMesh.GetRaw(meshname)
obj = Blender.Object.Get(objname)
if not mod_meshtools.has_vertex_colors(mesh):
message = "Please assign vertex colors before exporting.\n"
message += objname + " object was not saved."
mod_meshtools.print_boxed(message)
return
vcols = average_vertexcolors(mesh)
# === Write Videoscape Header ===
file.write("GOUR\n")
file.write("%d\n" % len(mesh.verts))
# === Write Vertex List & Vertex Colors ===
for i in range(len(mesh.verts)):
if not i%100 and mod_meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/len(mesh.verts), "Writing Verts")
file.write("% f % f % f 0x" % tuple(mesh.verts[i].co))
for j in range(len(vcols[i])):
file.write("%02X" % vcols[i][j])
file.write("\n")
# === Write Face List ===
for i in range(len(mesh.faces)):
if not i%100 and mod_meshtools.show_progress:
Blender.Window.DrawProgressBar(float(i)/len(mesh.faces), "Writing Faces")
file.write("%d " % len(mesh.faces[i].v)) # numfaceverts
for j in range(len(mesh.faces[i].v)):
file.write("%d " % mesh.faces[i].v[j].index)
file.write("\n")
Blender.Window.DrawProgressBar(1.0, '') # clear progressbar
file.close()
#end = time.clock()
#seconds = " in %.2f %s" % (end-start, "seconds")
message = "Successfully exported " + Blender.sys.basename(filename)# + seconds
mod_meshtools.print_boxed(message)
# ===========================================
# === Vector Operations for Vertex Colors ===
# ===========================================
vcolor_add = lambda u, v: [u[0]+v[0], u[1]+v[1], u[2]+v[2], u[3]+v[3]]
vcolor_div = lambda u, s: [u[0]/s, u[1]/s, u[2]/s, u[3]/s]
# ========================================
# === Average All Vertex Colors (Fast) ===
# ========================================
def average_vertexcolors(mesh, debug=0):
vertexcolors = {}
for i in range(len(mesh.faces)): # get all vcolors that share this vertex
if not i%100 and mod_meshtools.show_progress: Blender.Window.DrawProgressBar(float(i)/len(mesh.verts), "Finding Shared VColors")
for j in range(len(mesh.faces[i].v)):
index = mesh.faces[i].v[j].index
color = mesh.faces[i].col[j]
r,g,b,a = color.r, color.g, color.b, color.a
vertexcolors.setdefault(index, []).append([r,g,b,a])
if debug: print 'before'; vcprint(vertexcolors)
for i in range(len(vertexcolors)): # average them
if not i%100 and mod_meshtools.show_progress: Blender.Window.DrawProgressBar(float(i)/len(mesh.verts), "Averaging Vertex Colors")
vcolor = [0,0,0,0] # rgba
for j in range(len(vertexcolors[i])):
vcolor = vcolor_add(vcolor, vertexcolors[i][j])
shared = len(vertexcolors[i])
vertexcolors[i] = vcolor_div(vcolor, shared)
if debug: print 'after'; vcprint(vertexcolors)
return vertexcolors
# ========================================
# === Average all Vertex Colors Slow 1 ===
# ========================================
def average_vertexcolors_slow_1(mesh, debug=0):
vertexcolors = []
i = 0
for vertex in mesh.verts:
if not i%100 and mod_meshtools.show_progress: Blender.Window.DrawProgressBar(float(i)/len(mesh.verts), "Averaging Vertex Colors")
i += 1
vcolor = [0,0,0,0] # rgba
shared = 0
for face in mesh.faces:
if vertex in face.v:
index = face.v.index(vertex)
color = face.col[index]
r,g,b,a = color.r, color.g, color.b, color.a
vcolor = vcolor_add(vcolor, [r,g,b,a])
shared += 1
if not shared: print "Error, vertex %d is not shared." % i; shared += 1
vertexcolors.append(vcolor_div(vcolor, shared))
if debug: print 'after'; vcprint(vertexcolors)
return vertexcolors
# ========================================
# === Average all Vertex Colors Slow 2 ===
# ========================================
def average_vertexcolors_slow_2(mesh, debug=0):
vertexcolors = []
for i in range(len(mesh.verts)):
if not i%100 and mod_meshtools.show_progress: Blender.Window.DrawProgressBar(float(i)/len(mesh.verts), "Averaging Vertex Colors")
vcolor = [0,0,0,0] # rgba
shared = 0
for j in range(len(mesh.faces)):
if mesh.verts[i] in mesh.faces[j].v:
index = mesh.faces[j].v.index(mesh.verts[i])
color = mesh.faces[j].col[index]
r,g,b,a = color.r, color.g, color.b, color.a
vcolor = vcolor_add(vcolor, [r,g,b,a])
shared += 1
vertexcolors.append(vcolor_div(vcolor, shared))
if debug: print 'after'; vcprint(vertexcolors)
return vertexcolors
# ========================================
# === Average all Vertex Colors Slow 3 ===
# ========================================
def average_vertexcolors_slow_3(mesh, debug=0):
vertexcolors = []
for i in range(len(mesh.verts)):
if not i%100 and mod_meshtools.show_progress: Blender.Window.DrawProgressBar(float(i)/len(mesh.verts), "Averaging Vertex Colors")
vcolor = [0,0,0,0] # rgba
shared = 0
for j in range(len(mesh.faces)):
if len(mesh.faces[j].v) == 4:
v1,v2,v3,v4 = mesh.faces[j].v
faceverts = v1.index, v2.index, v3.index, v4.index
else:
v1,v2,v3 = mesh.faces[j].v
faceverts = v1.index, v2.index, v3.index
if i in faceverts:
index = mesh.faces[j].v.index(mesh.verts[i])
color = mesh.faces[j].col[index]
r,g,b,a = color.r, color.g, color.b, color.a
vcolor = vcolor_add(vcolor, [r,g,b,a])
shared += 1
vertexcolors.append(vcolor_div(vcolor, shared))
if debug: print 'after'; vcprint(vertexcolors)
return vertexcolors
def fs_callback(filename):
if filename.find('.obj', -4) <= 0: filename += '.VIDEOSCAPE.obj'
write(filename)
Blender.Window.FileSelector(fs_callback, "Videoscape Export")
# filename = "VIDEOSCAPE_" + objname + ".obj"
# filename = 'nul'
# file = open(filename, "wb")
# debug = 0
# time_functions = 1
# time_loop = 0
#
# if time_functions:
# funcs = [ average_vertexcolors,
# average_vertexcolors_slow_1,
# average_vertexcolors_slow_2,
# average_vertexcolors_slow_3 ]
#
# print
# for func in funcs:
# start = time.clock()
# vcols = func(mesh, debug)
# end = time.clock()
# seconds = "in %.2f %s" % (end-start, "seconds")
# print func.__name__, "finished in", seconds
#
# elif time_loop:
# total = 0
# loops = 6
# for i in range(loops):
# start = time.clock()
# vcols = average_vertexcolors(mesh, debug)
# end = time.clock()
# total += (end-start)
# print "Total: %5.2f Avg: %.2f " % (total, total/loops)
# else:
# start = time.clock()
# vcols = average_vertexcolors(mesh, debug)
# # =====================================
# # === Print Vertex Colors for Debug ===
# # =====================================
# def vcprint(data):
# print type(data)
# for i in range(len(data)):
# print "%2d" % i,
# for j in range(len(data[i])):
# try:
# print "[%3d %3d %3d %3d]" % tuple(data[i][j]), # before
# except:
# print "[%3d]" % data[i][j], # after
# print
# print
#