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Bastien Montagne 801721e79d Quick fix for "droidsans" Blender font, should fix missing umlaut and accent on capitals.
Somewhere in the process of generating that Frankenstein font, most latin capital glyphs lost there "modifier" part (umlaut, accent, etc.). I added them again using fontforge auto tool, but not to all of them though, as some would add a shift to the whole font... :/

This is not a nice fix (the correct way would be to merge again the whole latin part of dejavu into blender font, but again, I couldn’t manage to do it without an ugly global font shift), but at least it works, doesn’t shift the font, and add back most modified capitals.
2011-11-23 16:30:41 +00:00
build_files hide overly picky warnings from 'pylint' for pep8 script, indentation edits. 2011-11-19 16:17:35 +00:00
doc hide overly picky warnings from 'pylint' for pep8 script, indentation edits. 2011-11-19 16:17:35 +00:00
extern Camera tracking fixes: 2011-11-19 20:14:57 +00:00
intern OSX: Fix more UTF8 issues, todo: use correct font 2011-11-23 07:39:59 +00:00
release Quick fix for "droidsans" Blender font, should fix missing umlaut and accent on capitals. 2011-11-23 16:30:41 +00:00
source Added method clear to most of collections which supports new/remove. 2011-11-23 16:12:11 +00:00
CMakeLists.txt rename cmake WITH_OCEANSIM --> WITH_MOD_OCEANSIM and tag CYCLES_CUDA_BINARIES_ARCH as advanced. 2011-11-13 14:16:43 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile allow passing vars to cmake from our makefile 2011-11-13 14:29:17 +00:00
SConstruct exclude addons_contrib/ for release builds. 2011-11-17 19:43:59 +00:00