blender/source/gameengine/Ketsji/KX_VehicleWrapper.h
Campbell Barton cdec2b3d15 BGE Python API
Use 'const char *' rather then the C++ 'STR_String' type for the attribute identifier of python attributes.

Each attribute and method access from python was allocating and freeing the string.
A simple test with getting an attribute a loop shows this speeds up attribute lookups a bit over 2x.
2009-02-19 13:42:07 +00:00

59 lines
1.5 KiB
C++

#ifndef KX_VEHICLE_WRAPPER
#define KX_VEHICLE_WRAPPER
#include "Value.h"
#include "PHY_DynamicTypes.h"
class PHY_IVehicle;
class PHY_IMotionState;
#include <vector>
///Python interface to physics vehicles (primarily 4-wheel cars and 2wheel bikes)
class KX_VehicleWrapper : public PyObjectPlus
{
Py_Header;
virtual PyObject* _getattr(const char *attr);
virtual int _setattr(const char *attr, PyObject *value);
std::vector<PHY_IMotionState*> m_motionStates;
public:
KX_VehicleWrapper(PHY_IVehicle* vehicle,class PHY_IPhysicsEnvironment* physenv,PyTypeObject *T = &Type);
virtual ~KX_VehicleWrapper ();
int getConstraintId();
KX_PYMETHOD(KX_VehicleWrapper,AddWheel);
KX_PYMETHOD(KX_VehicleWrapper,GetNumWheels);
KX_PYMETHOD(KX_VehicleWrapper,GetWheelOrientationQuaternion);
KX_PYMETHOD(KX_VehicleWrapper,GetWheelRotation);
KX_PYMETHOD(KX_VehicleWrapper,GetWheelPosition);
KX_PYMETHOD(KX_VehicleWrapper,GetConstraintId);
KX_PYMETHOD(KX_VehicleWrapper,GetConstraintType);
KX_PYMETHOD(KX_VehicleWrapper,SetSteeringValue);
KX_PYMETHOD(KX_VehicleWrapper,ApplyEngineForce);
KX_PYMETHOD(KX_VehicleWrapper,ApplyBraking);
KX_PYMETHOD(KX_VehicleWrapper,SetTyreFriction);
KX_PYMETHOD(KX_VehicleWrapper,SetSuspensionStiffness);
KX_PYMETHOD(KX_VehicleWrapper,SetSuspensionDamping);
KX_PYMETHOD(KX_VehicleWrapper,SetSuspensionCompression);
KX_PYMETHOD(KX_VehicleWrapper,SetRollInfluence);
private:
PHY_IVehicle* m_vehicle;
PHY_IPhysicsEnvironment* m_physenv;
};
#endif //KX_VEHICLE_WRAPPER