forked from bartvdbraak/blender
e6064b412a
This was broken since e8c15e0ed15f83. When object_mode moved from workspace to window.
183 lines
7.2 KiB
Python
183 lines
7.2 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Panel
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class CollectionButtonsPanel:
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "collection"
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def get_collection_from_context(context):
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active_object = context.active_object
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if active_object and active_object.dupli_group and context.space_data.collection_context == 'GROUP':
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group = active_object.dupli_group
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return group.view_layer.collections.active
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else:
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return context.layer_collection
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class COLLECTION_PT_context_collection(CollectionButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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def draw(self, context):
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layout = self.layout
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space = context.space_data
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active_object = context.active_object
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if active_object and active_object.dupli_group:
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split = layout.split(percentage=0.2)
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split.row().prop(space, "collection_context", expand=True)
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layout = split
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collection = get_collection_from_context(context)
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name = collection.name
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if name == 'Master Collection':
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layout.label(text=name, icon='COLLAPSEMENU')
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else:
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layout.prop(collection, "name", text="", icon='COLLAPSEMENU')
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class COLLECTION_PT_clay_settings(CollectionButtonsPanel, Panel):
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bl_label = "Render Settings"
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COMPAT_ENGINES = {'BLENDER_CLAY'}
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@classmethod
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def poll(cls, context):
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return context.view_render.engine in cls.COMPAT_ENGINES
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def draw(self, context):
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layout = self.layout
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scene_props = context.scene.collection_properties['BLENDER_CLAY']
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collection = get_collection_from_context(context)
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collection_props = collection.engine_overrides['BLENDER_CLAY']
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col = layout.column()
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col.template_override_property(collection_props, scene_props, "matcap_icon", custom_template="icon_view")
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col.template_override_property(collection_props, scene_props, "matcap_rotation")
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col.template_override_property(collection_props, scene_props, "matcap_hue")
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col.template_override_property(collection_props, scene_props, "matcap_saturation")
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col.template_override_property(collection_props, scene_props, "matcap_value")
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col.template_override_property(collection_props, scene_props, "ssao_factor_cavity")
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col.template_override_property(collection_props, scene_props, "ssao_factor_edge")
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col.template_override_property(collection_props, scene_props, "ssao_distance")
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col.template_override_property(collection_props, scene_props, "ssao_attenuation")
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col.template_override_property(collection_props, scene_props, "hair_brightness_randomness")
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class COLLECTION_PT_object_mode_settings(CollectionButtonsPanel, Panel):
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bl_label = "Object Mode Settings"
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@classmethod
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def poll(cls, context):
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window = context.window
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return window and hasattr(window, 'object_mode') and (window.object_mode == 'OBJECT')
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def draw(self, context):
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layout = self.layout
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scene_props = context.scene.collection_properties['ObjectMode']
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collection = get_collection_from_context(context)
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collection_props = collection.engine_overrides['ObjectMode']
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col = layout.column()
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col.template_override_property(collection_props, scene_props, "show_wire")
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col.template_override_property(collection_props, scene_props, "show_backface_culling")
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class COLLECTION_PT_edit_mode_settings(CollectionButtonsPanel, Panel):
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bl_label = "Edit Mode Settings"
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@classmethod
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def poll(cls, context):
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window = context.window
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return window and hasattr(window, 'object_mode') and (window.object_mode == 'EDIT')
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def draw(self, context):
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layout = self.layout
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scene_props = context.scene.collection_properties['EditMode']
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collection = get_collection_from_context(context)
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collection_props = collection.engine_overrides['EditMode']
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col = layout.column()
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col.template_override_property(collection_props, scene_props, "show_occlude_wire")
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col.template_override_property(collection_props, scene_props, "backwire_opacity")
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col.template_override_property(collection_props, scene_props, "face_normals_show")
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col.template_override_property(collection_props, scene_props, "vert_normals_show")
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col.template_override_property(collection_props, scene_props, "loop_normals_show")
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col.template_override_property(collection_props, scene_props, "normals_length")
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col.template_override_property(collection_props, scene_props, "show_weight")
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class COLLECTION_PT_paint_weight_mode_settings(CollectionButtonsPanel, Panel):
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bl_label = "Weight Paint Mode Settings"
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@classmethod
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def poll(cls, context):
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window = context.window
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return window and hasattr(window, 'object_mode') and (window.object_mode == 'WEIGHT_PAINT')
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def draw(self, context):
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layout = self.layout
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scene_props = context.scene.collection_properties['WeightPaintMode']
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collection = get_collection_from_context(context)
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collection_props = collection.engine_overrides['WeightPaintMode']
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col = layout.column()
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col.template_override_property(collection_props, scene_props, "use_shading")
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col.template_override_property(collection_props, scene_props, "use_wire")
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class COLLECTION_PT_paint_vertex_mode_settings(CollectionButtonsPanel, Panel):
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bl_label = "Vertex Paint Mode Settings"
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@classmethod
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def poll(cls, context):
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window = context.window
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return window and hasattr(window, 'object_mode') and (window.object_mode == 'VERTEX_PAINT')
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def draw(self, context):
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layout = self.layout
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scene_props = context.scene.collection_properties['VertexPaintMode']
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collection = get_collection_from_context(context)
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collection_props = collection.engine_overrides['VertexPaintMode']
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col = layout.column()
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col.template_override_property(collection_props, scene_props, "use_shading")
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col.template_override_property(collection_props, scene_props, "use_wire")
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classes = (
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COLLECTION_PT_context_collection,
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COLLECTION_PT_clay_settings,
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COLLECTION_PT_object_mode_settings,
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COLLECTION_PT_edit_mode_settings,
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COLLECTION_PT_paint_weight_mode_settings,
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COLLECTION_PT_paint_vertex_mode_settings,
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)
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if __name__ == "__main__": # only for live edit.
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from bpy.utils import register_class
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for cls in classes:
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register_class(cls)
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