blender/release/scripts/startup/bl_ui/properties_data_lattice.py
Dalai Felinto 2eff390e13 UI: Expose more UI settings to CLAY and EEVEE
Physics panels are not all back, and the material related panels (e.g.,
hair render panel) should go be changed since there should be no
material for those.
2017-05-12 16:45:51 +02:00

96 lines
2.7 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel
from rna_prop_ui import PropertyPanel
class DataButtonsPanel:
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
return context.lattice
class DATA_PT_context_lattice(DataButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
def draw(self, context):
layout = self.layout
ob = context.object
lat = context.lattice
space = context.space_data
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.separator()
elif lat:
split.template_ID(space, "pin_id")
split.separator()
class DATA_PT_lattice(DataButtonsPanel, Panel):
bl_label = "Lattice"
def draw(self, context):
layout = self.layout
lat = context.lattice
row = layout.row()
row.prop(lat, "points_u")
row.prop(lat, "interpolation_type_u", text="")
row = layout.row()
row.prop(lat, "points_v")
row.prop(lat, "interpolation_type_v", text="")
row = layout.row()
row.prop(lat, "points_w")
row.prop(lat, "interpolation_type_w", text="")
row = layout.row()
row.prop(lat, "use_outside")
row.prop_search(lat, "vertex_group", context.object, "vertex_groups", text="")
class DATA_PT_custom_props_lattice(DataButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME', 'BLENDER_CLAY', 'BLENDER_EEVEE'}
_context_path = "object.data"
_property_type = bpy.types.Lattice
classes = (
DATA_PT_context_lattice,
DATA_PT_lattice,
DATA_PT_custom_props_lattice,
)
if __name__ == "__main__": # only for live edit.
from bpy.utils import register_class
for cls in classes:
register_class(cls)