blender/intern/cycles/kernel/svm/svm_sepcomb_vector.h
Sergey Sharybin 5ff132182d Cycles: Code cleanup, spaces around keywords
This inconsistency drove me totally crazy, it's really confusing
when it's inconsistent especially when you work on both Cycles and
Blender sides.

Shouldn;t cause merge PITA, it's whitespace changes only, Git should
be able to merge it nicely.
2015-03-28 00:15:15 +05:00

45 lines
1.4 KiB
C

/*
* Copyright 2011-2014 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
CCL_NAMESPACE_BEGIN
/* Vector combine / separate, used for the RGB and XYZ nodes */
ccl_device void svm_node_combine_vector(ShaderData *sd, float *stack, uint in_offset, uint vector_index, uint out_offset)
{
float vector = stack_load_float(stack, in_offset);
if(stack_valid(out_offset))
stack_store_float(stack, out_offset+vector_index, vector);
}
ccl_device void svm_node_separate_vector(ShaderData *sd, float *stack, uint ivector_offset, uint vector_index, uint out_offset)
{
float3 vector = stack_load_float3(stack, ivector_offset);
if(stack_valid(out_offset)) {
if(vector_index == 0)
stack_store_float(stack, out_offset, vector.x);
else if(vector_index == 1)
stack_store_float(stack, out_offset, vector.y);
else
stack_store_float(stack, out_offset, vector.z);
}
}
CCL_NAMESPACE_END