blender/extern/libredcode/codec.h
Peter Schlaile ca8aa8c901 == RED one (redcode) ==
This adds redcode (the file format of RED one, R3D) support to blender.
Seems to work fine with the footage I found on the web, but keep in
mind, that because of the unoptimized nature of libopenjpeg, frame
decoding isn't that fast.

It is also a rather challenging task, to make 4k-float-footage realtime :)
2008-06-02 21:35:57 +00:00

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#ifndef __redcode_codec_h_included__
#define __redcode_codec_h_included__
struct redcode_frame;
struct redcode_frame_raw {
void * data;
int width;
int height;
};
/* do the JPEG2000 decompression into YCbCrY planes */
struct redcode_frame_raw * redcode_decode_video_raw(
struct redcode_frame * frame, int scale);
/* finally decode RAW frame into out-buffer (which has to be allocated
in advance)
Keep in mind: frame_raw-width + height is half sized.
(one pixel contains 2x2 bayer-sensor data)
output-buffer should have room for
scale = 1 : width * height * 4 * 4 * sizeof(float)
scale = 2 : width * height * 4 * sizeof(float)
scale = 4 : width * height * sizeof(float)
*/
int redcode_decode_video_float(struct redcode_frame_raw * frame,
float * out, int scale);
#endif