forked from bartvdbraak/blender
c4b4e2922f
BPyMesh will work with the exception of the redux function in py2.3
148 lines
3.9 KiB
Python
148 lines
3.9 KiB
Python
#!BPY
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"""
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Name: 'Stanford PLY (*.ply)...'
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Blender: 241
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Group: 'Export'
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Tooltip: 'Export active object to Stanford PLY format'
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"""
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import Blender
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import BPyMesh
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__author__ = "Bruce Merry"
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__version__ = "0.9"
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__bpydoc__ = """\
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This script exports Stanford PLY files from Blender. It supports per-vertex
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normals and per-face colours and texture coordinates.
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"""
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# Copyright (C) 2004, 2005: Bruce Merry, bmerry@cs.uct.ac.za
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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# Vector rounding se we can use as keys
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def rvec3d(v): return round(v.x, 6), round(v.y, 6), round(v.z, 6)
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def rvec2d(v): return round(v.x, 6), round(v.y, 6)
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def rcol(c): return c.r, c.g, c.b
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def file_callback(filename):
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if not filename.lower().endswith('.ply'):
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filename += '.ply'
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scn= Blender.Scene.GetCurrent()
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object= scn.getActiveObject()
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if not object:
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Blender.Draw.PupMenu('Error%t|Select 1 active object')
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return
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file = open(filename, 'wb')
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mesh = BPyMesh.getMeshFromObject(object, None, True, False, scn)
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if not mesh:
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Blender.Draw.PupMenu('Error%t|Could not get mesh data from active object')
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return
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mesh.transform(object.matrixWorld)
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if mesh.vertexColors or mesh.faceUV:
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mesh.faceUV= 1
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have_uv= True
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else:
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have_uv= False
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verts = [] # list of dictionaries
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vdict = {} # (index, normal, uv) -> new index
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for i, f in enumerate(mesh.faces):
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f_col= f.col
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f_uv= f.uv
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for j, v in enumerate(f.v):
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index = v.index
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if have_uv:
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vdata = v.co, v.no
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uv= f_uv[j]
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col= f_col[j]
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vdata = v.co, v.no, uv, col
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key = index, rvec3d(v.no), rcol(col), rvec2d(uv)
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else:
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vdata = v.co, v.no
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key = index, rvec3d(v.no)
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if not vdict.has_key(key):
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vdict[key] = len(verts);
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verts.append(vdata)
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file.write('ply\n')
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file.write('format ascii 1.0\n')
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file.write('Created by Blender3D %s - www.blender.org, source file: %s\n' % (Blender.Get('version'), Blender.Get('filename').split('/')[-1].split('\\')[-1] ))
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file.write('element vertex %d\n' % len(verts))
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file.write('property float32 x\n')
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file.write('property float32 y\n')
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file.write('property float32 z\n')
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file.write('property float32 nx\n')
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file.write('property float32 ny\n')
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file.write('property float32 nz\n')
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if have_uv:
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file.write('property float32 s\n')
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file.write('property float32 t\n')
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file.write('property uint8 red\n')
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file.write('property uint8 green\n')
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file.write('property uint8 blue\n')
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file.write('element face %d\n' % len(mesh.faces))
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file.write('property list uint8 int32 vertex_indices\n')
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file.write('end_header\n')
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for i, v in enumerate(verts):
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file.write('%.6f %.6f %.6f ' % tuple(v[0])) # co
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file.write('%.6f %.6f %.6f ' % tuple(v[1])) # no
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if have_uv:
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file.write('%.6f %.6f %u %u %u' % (v[2].x, v[2].y, v[3].r, v[3].g, v[3].b)) # uv/col
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file.write('\n')
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for (i, f) in enumerate(mesh.faces):
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file.write('%d ' % len(f))
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f_col= f.col
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f_uv= f.uv
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for j, v in enumerate(f.v):
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index = v.index
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if have_uv:
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uv= f_uv[j]
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col= f_col[j]
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key = index, rvec3d(v.no), rcol(col), rvec2d(uv)
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else:
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key = index, rvec3d(v.no)
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file.write('%d ' % vdict[key])
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file.write('\n')
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file.close()
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def main():
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Blender.Window.FileSelector(file_callback, 'PLY Export', Blender.sys.makename(ext='.ply'))
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if __name__=='__main__':
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main()
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