blender/source/gameengine/Network/TerraplayNetwork/NG_TerraplayNetworkDeviceInterface.h
Campbell Barton 556b57febf get rid of some warnings,
removed NG_LoopBackNetworkDeviceInterface::GetNetworkVersion(), wasnt used anywhere.
2010-06-05 15:31:55 +00:00

65 lines
1.9 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* TerraplayNetworkDeviceInterface derived from NG_NetworkDeviceInterface
*/
#ifndef NG_TERRAPLAYNETWORKDEVICEINTERFACE_H
#define NG_TERRAPLAYNETWORKDEVICEINTERFACE_H
#include <deque>
#include "GASInterface.h"
#include "NG_NetworkDeviceInterface.h"
class NG_TerraplayNetworkDeviceInterface : public NG_NetworkDeviceInterface
{
std::deque<NG_NetworkMessage*> m_messages;
// Terraplay GAS stuff
GASInterface *GAS;
GASClientId group_id;
GASRequestId group_id_request;
int group_id_request_valid;
void interface_error(char *str, GASResult error);
public:
NG_TerraplayNetworkDeviceInterface();
~NG_TerraplayNetworkDeviceInterface();
bool Connect(char *GAS_address, unsigned int GAS_port,
char *GAS_password, unsigned int localport,
unsigned int timeout);
bool Disconnect(void);
void SendNetworkMessage(NG_NetworkMessage* nwmsg);
vector<NG_NetworkMessage*> RetrieveNetworkMessages(void);
int mytest(void);
};
#endif //NG_TERRAPLAYNETWORKDEVICEINTERFACE_H