blender/source/gameengine
Campbell Barton 8106a6b75d mathutils: refactor instantiation
remove 'type' argument, very few mathutils objects are wrapped,
add new function for creating wrapped objects.

also fixes unlikely memory leak if the data-array can't be allocated.
2015-01-04 17:43:57 +11:00
..
BlenderRoutines Ghost Context Refactor 2014-10-07 15:47:32 -05:00
Converter mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Expressions mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
GameLogic Fix T43066: Joystick broken in GE since 2.73rc 2015-01-02 17:14:33 +11:00
GamePlayer OSX: revive GHOST_HACK_getFirstFile cause it breaks things on older OSX versions. 2014-12-25 15:12:56 +01:00
Ketsji mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE: Fix Rigid body constraint deletion 2014-12-02 19:26:06 -08:00
Rasterizer Ghost Context Refactor 2014-10-07 15:47:32 -05:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture BGE VideoTexture: refresh() on ImageFFmpeg should have no effect. 2014-12-04 23:55:53 +01:00
CMakeLists.txt BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00