blender/source/gameengine
2015-12-08 19:00:56 +01:00
..
BlenderRoutines BGE code cleanup: Removing RAS_GLExtensionManager. 2015-12-07 19:25:12 -08:00
Converter Cleanup: unused defines 2015-11-12 18:54:26 +11:00
Expressions BGE: generic python callback list + replace KX_PythonSeq. 2015-10-26 20:27:08 +01:00
GameLogic BGE: generic python callback list + replace KX_PythonSeq. 2015-10-26 20:27:08 +01:00
GamePlayer BGE code cleanup: Removing RAS_GLExtensionManager. 2015-12-07 19:25:12 -08:00
Ketsji OpenGL: split off framebuffer, shader and texture code into separate files. 2015-12-08 19:00:56 +01:00
Network mathutils: refactor instantiation 2015-01-04 17:43:57 +11:00
Physics BGE: Cleanup occlusion buffer in CcdPhysicsEnvironment.cpp 2015-11-05 12:34:31 +01:00
Rasterizer OpenGL: split off framebuffer, shader and texture code into separate files. 2015-12-08 19:00:56 +01:00
SceneGraph Style Cleanup: remove preprocessor indentation (updated wiki style guide too) 2013-12-22 14:12:19 +11:00
VideoTexture BGE code cleanup: Removing RAS_GLExtensionManager. 2015-12-07 19:25:12 -08:00
CMakeLists.txt CMake: Enable strict flags for C++ 2015-03-27 18:23:31 +05:00
SConscript BGE: Removing the source files for the PHY interfaces since they just contained virtual destructors. This means we had license and doc blocks for 3 lines of code, which seemed silly. This also means that ge_phys_common no longer needs to be built as a library. I tested this with CMake and SCons using GCC; hopefully this doesn't break other systems. 2013-02-24 07:09:39 +00:00