blender/intern/cycles/graph/node.h
Kévin Dietrich 31a620b942 Cycles API: encapsulate Node socket members
This encapsulates Node socket members behind a set of specific methods;
as such it is no longer possible to directly access Node class members
from exporters and parts of Cycles.

The methods are defined via the NODE_SOCKET_API macros in `graph/
node.h`, and are for getting or setting a specific socket's value, as
well as querying or modifying the state of its update flag.

The setters will check whether the value has changed and tag the socket
as modified appropriately. This will let us know how a Node has changed
and what to update, which is the first concrete step toward a more
granular scene update system.

Since the setters will tag the Node sockets as modified when passed
different data, this patch also removes the various modified methods
on Nodes in favor of Node::is_modified which checks the sockets'
update flags status.

Reviewed By: brecht

Maniphest Tasks: T79174

Differential Revision: https://developer.blender.org/D8544
2020-11-04 13:03:33 +01:00

196 lines
6.3 KiB
C++

/*
* Copyright 2011-2016 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "graph/node_type.h"
#include "util/util_array.h"
#include "util/util_map.h"
#include "util/util_param.h"
CCL_NAMESPACE_BEGIN
class MD5Hash;
struct Node;
struct NodeType;
struct Transform;
/* Note: in the following macros we use "type const &" instead of "const type &"
* to avoid issues when pasting a pointer type. */
#define NODE_SOCKET_API_BASE_METHODS(type_, name, string_name) \
const SocketType *get_##name##_socket() const \
{ \
static const SocketType *socket = type->find_input(ustring(string_name)); \
return socket; \
} \
bool name##_is_modified() const \
{ \
const SocketType *socket = get_##name##_socket(); \
return socket_is_modified(*socket); \
} \
void tag_##name##_modified() \
{ \
const SocketType *socket = get_##name##_socket(); \
socket_modified |= socket->modified_flag_bit; \
} \
type_ const &get_##name() const \
{ \
const SocketType *socket = get_##name##_socket(); \
return get_socket_value<type_>(this, *socket); \
}
#define NODE_SOCKET_API_BASE(type_, name, string_name) \
protected: \
type_ name; \
\
public: \
NODE_SOCKET_API_BASE_METHODS(type_, name, string_name)
#define NODE_SOCKET_API(type_, name) \
NODE_SOCKET_API_BASE(type_, name, #name) \
void set_##name(type_ value) \
{ \
const SocketType *socket = get_##name##_socket(); \
this->set(*socket, value); \
}
#define NODE_SOCKET_API_ARRAY(type_, name) \
NODE_SOCKET_API_BASE(type_, name, #name) \
void set_##name(type_ &value) \
{ \
const SocketType *socket = get_##name##_socket(); \
this->set(*socket, value); \
} \
type_ &get_##name() \
{ \
const SocketType *socket = get_##name##_socket(); \
return get_socket_value<type_>(this, *socket); \
}
#define NODE_SOCKET_API_STRUCT_MEMBER(type_, name, member) \
NODE_SOCKET_API_BASE_METHODS(type_, name##_##member, #name "." #member) \
void set_##name##_##member(type_ value) \
{ \
const SocketType *socket = get_##name##_##member##_socket(); \
this->set(*socket, value); \
}
/* Node */
struct NodeOwner {
virtual ~NodeOwner();
};
struct Node {
explicit Node(const NodeType *type, ustring name = ustring());
virtual ~Node() = 0;
/* set values */
void set(const SocketType &input, bool value);
void set(const SocketType &input, int value);
void set(const SocketType &input, uint value);
void set(const SocketType &input, float value);
void set(const SocketType &input, float2 value);
void set(const SocketType &input, float3 value);
void set(const SocketType &input, const char *value);
void set(const SocketType &input, ustring value);
void set(const SocketType &input, const Transform &value);
void set(const SocketType &input, Node *value);
/* set array values. the memory from the input array will taken over
* by the node and the input array will be empty after return */
void set(const SocketType &input, array<bool> &value);
void set(const SocketType &input, array<int> &value);
void set(const SocketType &input, array<float> &value);
void set(const SocketType &input, array<float2> &value);
void set(const SocketType &input, array<float3> &value);
void set(const SocketType &input, array<ustring> &value);
void set(const SocketType &input, array<Transform> &value);
void set(const SocketType &input, array<Node *> &value);
/* get values */
bool get_bool(const SocketType &input) const;
int get_int(const SocketType &input) const;
uint get_uint(const SocketType &input) const;
float get_float(const SocketType &input) const;
float2 get_float2(const SocketType &input) const;
float3 get_float3(const SocketType &input) const;
ustring get_string(const SocketType &input) const;
Transform get_transform(const SocketType &input) const;
Node *get_node(const SocketType &input) const;
/* get array values */
const array<bool> &get_bool_array(const SocketType &input) const;
const array<int> &get_int_array(const SocketType &input) const;
const array<float> &get_float_array(const SocketType &input) const;
const array<float2> &get_float2_array(const SocketType &input) const;
const array<float3> &get_float3_array(const SocketType &input) const;
const array<ustring> &get_string_array(const SocketType &input) const;
const array<Transform> &get_transform_array(const SocketType &input) const;
const array<Node *> &get_node_array(const SocketType &input) const;
/* generic values operations */
bool has_default_value(const SocketType &input) const;
void set_default_value(const SocketType &input);
bool equals_value(const Node &other, const SocketType &input) const;
void copy_value(const SocketType &input, const Node &other, const SocketType &other_input);
void set_value(const SocketType &input, const Node &other, const SocketType &other_input);
/* equals */
bool equals(const Node &other) const;
/* compute hash of node and its socket values */
void hash(MD5Hash &md5);
/* Get total size of this node. */
size_t get_total_size_in_bytes() const;
/* Type testing, taking into account base classes. */
bool is_a(const NodeType *type);
bool socket_is_modified(const SocketType &input) const;
bool is_modified();
void tag_modified();
void clear_modified();
void print_modified_sockets() const;
ustring name;
const NodeType *type;
const NodeOwner *get_owner() const;
void set_owner(const NodeOwner *owner_);
protected:
const NodeOwner *owner;
template<typename T> static T &get_socket_value(const Node *node, const SocketType &socket)
{
return (T &)*(((char *)node) + socket.struct_offset);
}
SocketModifiedFlags socket_modified;
template<typename T> void set_if_different(const SocketType &input, T value);
template<typename T> void set_if_different(const SocketType &input, array<T> &value);
};
CCL_NAMESPACE_END