blender/intern/cycles/render/bake.cpp
Kévin Dietrich bbe6d44928 Cycles: optimize device updates
This optimizes device updates (during user edits or frame changes in
the viewport) by avoiding unnecessary computations. To achieve this,
we use a combination of the sockets' update flags as well as some new
flags passed to the various managers when tagging for an update to tell
exactly what the tagging is for (e.g. shader was modified, object was
removed, etc.).

Besides avoiding recomputations, we also avoid resending to the devices
unmodified data arrays, thus reducing bandwidth usage. For OptiX and
Embree, BVH packing was also multithreaded.

The performance improvements may vary depending on the used device (CPU
or GPU), and the content of the scene. Simple scenes (e.g. with no adaptive
subdivision or volumes) rendered using OptiX will benefit from this work
the most.

On average, for a variety of animated scenes, this gives a 3x speedup.

Reviewed By: #cycles, brecht

Maniphest Tasks: T79174

Differential Revision: https://developer.blender.org/D9555
2021-01-22 16:08:25 +01:00

173 lines
4.4 KiB
C++

/*
* Copyright 2011-2014 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "render/bake.h"
#include "render/buffers.h"
#include "render/integrator.h"
#include "render/mesh.h"
#include "render/object.h"
#include "render/shader.h"
#include "render/stats.h"
#include "util/util_foreach.h"
CCL_NAMESPACE_BEGIN
static int aa_samples(Scene *scene, Object *object, ShaderEvalType type)
{
if (type == SHADER_EVAL_UV || type == SHADER_EVAL_ROUGHNESS) {
return 1;
}
else if (type == SHADER_EVAL_NORMAL) {
/* Only antialias normal if mesh has bump mapping. */
if (object->get_geometry()) {
foreach (Node *node, object->get_geometry()->get_used_shaders()) {
Shader *shader = static_cast<Shader *>(node);
if (shader->has_bump) {
return scene->integrator->get_aa_samples();
}
}
}
return 1;
}
else {
return scene->integrator->get_aa_samples();
}
}
/* Keep it synced with kernel_bake.h logic */
static int shader_type_to_pass_filter(ShaderEvalType type, int pass_filter)
{
const int component_flags = pass_filter &
(BAKE_FILTER_DIRECT | BAKE_FILTER_INDIRECT | BAKE_FILTER_COLOR);
switch (type) {
case SHADER_EVAL_AO:
return BAKE_FILTER_AO;
case SHADER_EVAL_SHADOW:
return BAKE_FILTER_DIRECT;
case SHADER_EVAL_DIFFUSE:
return BAKE_FILTER_DIFFUSE | component_flags;
case SHADER_EVAL_GLOSSY:
return BAKE_FILTER_GLOSSY | component_flags;
case SHADER_EVAL_TRANSMISSION:
return BAKE_FILTER_TRANSMISSION | component_flags;
case SHADER_EVAL_COMBINED:
return pass_filter;
default:
return 0;
}
}
BakeManager::BakeManager()
{
type = SHADER_EVAL_BAKE;
pass_filter = 0;
need_update_ = true;
}
BakeManager::~BakeManager()
{
}
bool BakeManager::get_baking()
{
return !object_name.empty();
}
void BakeManager::set(Scene *scene,
const std::string &object_name_,
ShaderEvalType type_,
int pass_filter_)
{
object_name = object_name_;
type = type_;
pass_filter = shader_type_to_pass_filter(type_, pass_filter_);
Pass::add(PASS_BAKE_PRIMITIVE, scene->passes);
Pass::add(PASS_BAKE_DIFFERENTIAL, scene->passes);
if (type == SHADER_EVAL_UV) {
/* force UV to be available */
Pass::add(PASS_UV, scene->passes);
}
/* force use_light_pass to be true if we bake more than just colors */
if (pass_filter & ~BAKE_FILTER_COLOR) {
Pass::add(PASS_LIGHT, scene->passes);
}
/* create device and update scene */
scene->film->tag_modified();
scene->integrator->tag_update(scene, Integrator::UPDATE_ALL);
need_update_ = true;
}
void BakeManager::device_update(Device * /*device*/,
DeviceScene *dscene,
Scene *scene,
Progress & /* progress */)
{
if (!need_update())
return;
scoped_callback_timer timer([scene](double time) {
if (scene->update_stats) {
scene->update_stats->bake.times.add_entry({"device_update", time});
}
});
KernelIntegrator *kintegrator = &dscene->data.integrator;
KernelBake *kbake = &dscene->data.bake;
kbake->type = type;
kbake->pass_filter = pass_filter;
int object_index = 0;
foreach (Object *object, scene->objects) {
const Geometry *geom = object->get_geometry();
if (object->name == object_name && geom->geometry_type == Geometry::MESH) {
kbake->object_index = object_index;
kbake->tri_offset = geom->prim_offset;
kintegrator->aa_samples = aa_samples(scene, object, type);
break;
}
object_index++;
}
need_update_ = false;
}
void BakeManager::device_free(Device * /*device*/, DeviceScene * /*dscene*/)
{
}
void BakeManager::tag_update()
{
need_update_ = true;
}
bool BakeManager::need_update() const
{
return need_update_;
}
CCL_NAMESPACE_END