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BL_KetsjiEmbedStart.cpp
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Added GameLogic.globalDict, this is a place where data can be stored even when new blend files are loaded. Using for apricot so frankie can go into levels in new blendfiles keeping his inventory, currently it dosnt work for the blenderplayer which stops python before loading new blend files.
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2008-08-19 11:53:24 +00:00 |
CMakeLists.txt
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Merge of apricot branch game engine changes into trunk, excluding GLSL.
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2008-06-17 10:27:34 +00:00 |
KX_BlenderCanvas.cpp
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BGE Bug Fix:#17349, fixes some problems about 2d-filters
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2008-07-20 23:03:01 +00:00 |
KX_BlenderCanvas.h
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BGE Bug Fix:#17349, fixes some problems about 2d-filters
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2008-07-20 23:03:01 +00:00 |
KX_BlenderGL.cpp
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Game Engine: alpha blending and sorting
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2008-07-29 15:48:31 +00:00 |
KX_BlenderGL.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderInputDevice.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderInputDevice.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderKeyboardDevice.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderKeyboardDevice.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderMouseDevice.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderMouseDevice.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderRenderTools.cpp
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Game Engine: alpha blending and sorting
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2008-07-29 15:48:31 +00:00 |
KX_BlenderRenderTools.h
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improvement of 2d-filter custom shader,
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2008-07-12 10:21:37 +00:00 |
KX_BlenderSystem.cpp
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
KX_BlenderSystem.h
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Patch from GSR that a) fixes a whole bunch of GPL/BL license
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2008-04-16 22:40:48 +00:00 |
Makefile
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Merge of apricot branch game engine changes into trunk, excluding GLSL.
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2008-06-17 10:27:34 +00:00 |
SConscript
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Merge of apricot branch game engine changes into trunk, excluding GLSL.
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2008-06-17 10:27:34 +00:00 |