blender/intern/cycles/kernel/bvh
2017-02-13 18:24:45 +01:00
..
bvh_nodes.h Fix Cycles CUDA performance on CUDA 8.0. 2016-10-03 22:15:25 +02:00
bvh_shadow_all.h Cycles: Fix wrong transparent shadows for motion blur hair 2017-01-13 16:14:57 +01:00
bvh_subsurface.h Cycles: Make object flag names more obvious that hey are object and not shader 2017-01-23 12:14:17 +01:00
bvh_traversal.h Cycles: Prepare BVH traversal code to work with multiple curve primitives per node 2017-01-12 18:20:19 +01:00
bvh_types.h Cycles: Use dedicated debug passes for traversed nodes and intersection tests 2017-01-12 13:44:35 +01:00
bvh_volume_all.h Cycles: Split ShaderData object and shader flags 2017-01-23 12:56:55 +01:00
bvh_volume.h Cycles: Split ShaderData object and shader flags 2017-01-23 12:56:55 +01:00
bvh.h Cycles: Optimize sorting of transparent intersections on CUDA 2017-02-13 18:24:45 +01:00
qbvh_nodes.h Cycles: Move QBVH near/far offset calculation to an utility function 2016-10-25 15:08:33 +02:00
qbvh_shadow_all.h Cycles: Store time in BVH nodes 2017-01-20 12:46:18 +01:00
qbvh_subsurface.h Cycles: Make object flag names more obvious that hey are object and not shader 2017-01-23 12:14:17 +01:00
qbvh_traversal.h Cycles: Store time in BVH nodes 2017-01-20 12:46:18 +01:00
qbvh_volume_all.h Cycles: Split ShaderData object and shader flags 2017-01-23 12:56:55 +01:00
qbvh_volume.h Cycles: Split ShaderData object and shader flags 2017-01-23 12:56:55 +01:00