forked from bartvdbraak/blender
af9573e9ea
- Changed license from MIT to ZLib. - Added 3D Sweep and Prune contribution - More stable native constraint solver Sorry for any inconvenience caused by this checkin. All Blender buildsystems require update: added files and moved files.
291 lines
7.4 KiB
C++
291 lines
7.4 KiB
C++
/*
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Copyright (c) 2003-2006 Gino van den Bergen / Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef SIMD__QUATERNION_H_
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#define SIMD__QUATERNION_H_
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#include "SimdVector3.h"
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class SimdQuaternion : public SimdQuadWord {
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public:
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SimdQuaternion() {}
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// template <typename SimdScalar>
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// explicit Quaternion(const SimdScalar *v) : Tuple4<SimdScalar>(v) {}
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SimdQuaternion(const SimdScalar& x, const SimdScalar& y, const SimdScalar& z, const SimdScalar& w)
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: SimdQuadWord(x, y, z, w)
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{}
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SimdQuaternion(const SimdVector3& axis, const SimdScalar& angle)
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{
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setRotation(axis, angle);
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}
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SimdQuaternion(const SimdScalar& yaw, const SimdScalar& pitch, const SimdScalar& roll)
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{
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setEuler(yaw, pitch, roll);
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}
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void setRotation(const SimdVector3& axis, const SimdScalar& angle)
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{
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SimdScalar d = axis.length();
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assert(d != SimdScalar(0.0));
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SimdScalar s = SimdSin(angle * SimdScalar(0.5)) / d;
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setValue(axis.x() * s, axis.y() * s, axis.z() * s,
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SimdCos(angle * SimdScalar(0.5)));
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}
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void setEuler(const SimdScalar& yaw, const SimdScalar& pitch, const SimdScalar& roll)
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{
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SimdScalar halfYaw = SimdScalar(yaw) * SimdScalar(0.5);
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SimdScalar halfPitch = SimdScalar(pitch) * SimdScalar(0.5);
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SimdScalar halfRoll = SimdScalar(roll) * SimdScalar(0.5);
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SimdScalar cosYaw = SimdCos(halfYaw);
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SimdScalar sinYaw = SimdSin(halfYaw);
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SimdScalar cosPitch = SimdCos(halfPitch);
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SimdScalar sinPitch = SimdSin(halfPitch);
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SimdScalar cosRoll = SimdCos(halfRoll);
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SimdScalar sinRoll = SimdSin(halfRoll);
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setValue(cosRoll * sinPitch * cosYaw + sinRoll * cosPitch * sinYaw,
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cosRoll * cosPitch * sinYaw - sinRoll * sinPitch * cosYaw,
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sinRoll * cosPitch * cosYaw - cosRoll * sinPitch * sinYaw,
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cosRoll * cosPitch * cosYaw + sinRoll * sinPitch * sinYaw);
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}
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SimdQuaternion& operator+=(const SimdQuaternion& q)
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{
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m_x += q.x(); m_y += q.y(); m_z += q.z(); m_unusedW += q[3];
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return *this;
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}
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SimdQuaternion& operator-=(const SimdQuaternion& q)
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{
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m_x -= q.x(); m_y -= q.y(); m_z -= q.z(); m_unusedW -= q[3];
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return *this;
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}
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SimdQuaternion& operator*=(const SimdScalar& s)
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{
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m_x *= s; m_y *= s; m_z *= s; m_unusedW *= s;
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return *this;
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}
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SimdQuaternion& operator*=(const SimdQuaternion& q)
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{
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setValue(m_unusedW * q.x() + m_x * q[3] + m_y * q.z() - m_z * q.y(),
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m_unusedW * q.y() + m_y * q[3] + m_z * q.x() - m_x * q.z(),
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m_unusedW * q.z() + m_z * q[3] + m_x * q.y() - m_y * q.x(),
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m_unusedW * q[3] - m_x * q.x() - m_y * q.y() - m_z * q.z());
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return *this;
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}
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SimdScalar dot(const SimdQuaternion& q) const
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{
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return m_x * q.x() + m_y * q.y() + m_z * q.z() + m_unusedW * q[3];
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}
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SimdScalar length2() const
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{
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return dot(*this);
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}
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SimdScalar length() const
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{
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return SimdSqrt(length2());
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}
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SimdQuaternion& normalize()
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{
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return *this /= length();
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}
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SIMD_FORCE_INLINE SimdQuaternion
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operator*(const SimdScalar& s) const
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{
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return SimdQuaternion(x() * s, y() * s, z() * s, m_unusedW * s);
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}
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SimdQuaternion operator/(const SimdScalar& s) const
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{
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assert(s != SimdScalar(0.0));
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return *this * (SimdScalar(1.0) / s);
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}
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SimdQuaternion& operator/=(const SimdScalar& s)
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{
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assert(s != SimdScalar(0.0));
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return *this *= SimdScalar(1.0) / s;
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}
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SimdQuaternion normalized() const
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{
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return *this / length();
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}
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SimdScalar angle(const SimdQuaternion& q) const
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{
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SimdScalar s = SimdSqrt(length2() * q.length2());
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assert(s != SimdScalar(0.0));
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return SimdAcos(dot(q) / s);
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}
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SimdScalar getAngle() const
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{
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SimdScalar s = 2.f * SimdAcos(m_unusedW);
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return s;
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}
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SimdQuaternion inverse() const
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{
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return SimdQuaternion(m_x, m_y, m_z, -m_unusedW);
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}
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SIMD_FORCE_INLINE SimdQuaternion
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operator+(const SimdQuaternion& q2) const
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{
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const SimdQuaternion& q1 = *this;
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return SimdQuaternion(q1.x() + q2.x(), q1.y() + q2.y(), q1.z() + q2.z(), q1[3] + q2[3]);
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}
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SIMD_FORCE_INLINE SimdQuaternion
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operator-(const SimdQuaternion& q2) const
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{
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const SimdQuaternion& q1 = *this;
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return SimdQuaternion(q1.x() - q2.x(), q1.y() - q2.y(), q1.z() - q2.z(), q1[3] - q2[3]);
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}
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SIMD_FORCE_INLINE SimdQuaternion operator-() const
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{
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const SimdQuaternion& q2 = *this;
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return SimdQuaternion( - q2.x(), - q2.y(), - q2.z(), - q2[3]);
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}
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SIMD_FORCE_INLINE SimdQuaternion farthest( const SimdQuaternion& qd) const
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{
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SimdQuaternion diff,sum;
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diff = *this - qd;
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sum = *this + qd;
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if( diff.dot(diff) > sum.dot(sum) )
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return qd;
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return (-qd);
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}
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SimdQuaternion slerp(const SimdQuaternion& q, const SimdScalar& t) const
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{
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SimdScalar theta = angle(q);
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if (theta != SimdScalar(0.0))
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{
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SimdScalar d = SimdScalar(1.0) / SimdSin(theta);
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SimdScalar s0 = SimdSin((SimdScalar(1.0) - t) * theta);
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SimdScalar s1 = SimdSin(t * theta);
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return SimdQuaternion((m_x * s0 + q.x() * s1) * d,
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(m_y * s0 + q.y() * s1) * d,
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(m_z * s0 + q.z() * s1) * d,
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(m_unusedW * s0 + q[3] * s1) * d);
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}
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else
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{
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return *this;
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}
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}
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};
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SIMD_FORCE_INLINE SimdQuaternion
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operator-(const SimdQuaternion& q)
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{
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return SimdQuaternion(-q.x(), -q.y(), -q.z(), -q[3]);
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}
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SIMD_FORCE_INLINE SimdQuaternion
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operator*(const SimdQuaternion& q1, const SimdQuaternion& q2) {
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return SimdQuaternion(q1[3] * q2.x() + q1.x() * q2[3] + q1.y() * q2.z() - q1.z() * q2.y(),
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q1[3] * q2.y() + q1.y() * q2[3] + q1.z() * q2.x() - q1.x() * q2.z(),
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q1[3] * q2.z() + q1.z() * q2[3] + q1.x() * q2.y() - q1.y() * q2.x(),
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q1[3] * q2[3] - q1.x() * q2.x() - q1.y() * q2.y() - q1.z() * q2.z());
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}
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SIMD_FORCE_INLINE SimdQuaternion
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operator*(const SimdQuaternion& q, const SimdVector3& w)
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{
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return SimdQuaternion( q[3] * w.x() + q.y() * w.z() - q.z() * w.y(),
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q[3] * w.y() + q.z() * w.x() - q.x() * w.z(),
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q[3] * w.z() + q.x() * w.y() - q.y() * w.x(),
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-q.x() * w.x() - q.y() * w.y() - q.z() * w.z());
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}
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SIMD_FORCE_INLINE SimdQuaternion
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operator*(const SimdVector3& w, const SimdQuaternion& q)
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{
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return SimdQuaternion( w.x() * q[3] + w.y() * q.z() - w.z() * q.y(),
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w.y() * q[3] + w.z() * q.x() - w.x() * q.z(),
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w.z() * q[3] + w.x() * q.y() - w.y() * q.x(),
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-w.x() * q.x() - w.y() * q.y() - w.z() * q.z());
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}
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SIMD_FORCE_INLINE SimdScalar
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dot(const SimdQuaternion& q1, const SimdQuaternion& q2)
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{
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return q1.dot(q2);
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}
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SIMD_FORCE_INLINE SimdScalar
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length(const SimdQuaternion& q)
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{
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return q.length();
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}
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SIMD_FORCE_INLINE SimdScalar
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angle(const SimdQuaternion& q1, const SimdQuaternion& q2)
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{
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return q1.angle(q2);
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}
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SIMD_FORCE_INLINE SimdQuaternion
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inverse(const SimdQuaternion& q)
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{
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return q.inverse();
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}
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SIMD_FORCE_INLINE SimdQuaternion
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slerp(const SimdQuaternion& q1, const SimdQuaternion& q2, const SimdScalar& t)
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{
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return q1.slerp(q2, t);
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}
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#endif
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