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Hans Goudey 8216b759e9 Geometry Nodes: Initial basic curve data support
This patch adds initial curve support to geometry nodes. Currently
there is only one node available, the "Curve to Mesh" node, T87428.

However, the aim of the changes here is larger than just supporting
curve data in nodes-- it also uses the opportunity to add better spline
data structures, intended to replace the existing curve evaluation code.
The curve code in Blender is quite old, and it's generally regarded as
some of the messiest, hardest-to-understand code as well. The classes
in `BKE_spline.hh` aim to be faster, more extensible, and much more
easily understandable. Further explanation can be found in comments in
that file.

Initial builtin spline attributes are supported-- reading and writing
from the `cyclic` and `resolution` attributes works with any of the
attribute nodes. Also, only Z-up normal calculation is implemented
at the moment, and tilts do not apply yet.

**Limitations**
 - For now, you must bring curves into the node tree with an "Object
   Info" node. Changes to the curve modifier stack will come later.
 - Converting to a mesh is necessary to visualize the curve data.

Further progress can be tracked in: T87245
Higher level design document: https://wiki.blender.org/wiki/Modules/Physics_Nodes/Projects/EverythingNodes/CurveNodes

Differential Revision: https://developer.blender.org/D11091
2021-05-03 12:29:17 -05:00
.github
build_files Add support for building on Linux aarch64 2021-04-20 18:45:46 +02:00
doc Docs: PyAPI: Fix css selector failing on some pages 2021-05-01 01:54:05 -04:00
extern Remove SMAA generating message during compilation. 2021-04-28 08:38:10 +02:00
intern Cleanup: spelling 2021-05-04 00:44:53 +10:00
release Geometry Nodes: Initial basic curve data support 2021-05-03 12:29:17 -05:00
source Geometry Nodes: Initial basic curve data support 2021-05-03 12:29:17 -05:00
tests Added Operator tests: unsubdivide, shading, vertex connect and mark seam 2021-04-29 20:15:11 +05:30
.arcconfig
.clang-format Clang Format: bump the minimum version to 8 2021-04-01 11:18:05 +11:00
.clang-tidy Cleanup: enable modernize-use-equals-default check 2021-04-08 11:07:27 +02:00
.editorconfig
.git-blame-ignore-revs Cleanup: git-blame-ignore-revs: Update policy & commits 2021-01-29 13:20:32 +05:30
.gitignore Compositor automated testing 2021-03-26 16:15:02 +01:00
.gitmodules
CMakeLists.txt macOS: Fix unknown -Wsuggest-override warning 2021-04-24 01:54:30 +05:30
COPYING
GNUmakefile GNUmakefile: add 'check_mypy' convenience target 2021-04-14 11:36:46 +10:00
make.bat
readme.rst Blender README: Fix the full license name. 2021-04-09 12:39:33 +02:00

.. Keep this document short & concise,
   linking to external resources instead of including content in-line.
   See 'release/text/readme.html' for the end user read-me.


Blender
=======

Blender is the free and open source 3D creation suite.
It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing,
motion tracking and video editing.

.. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg
   :scale: 50 %
   :align: center


Project Pages
-------------

- `Main Website <http://www.blender.org>`__
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Development
-----------

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- `Code Review & Bug Tracker <https://developer.blender.org>`__
- `Developer Forum <https://devtalk.blender.org>`__
- `Developer Documentation <https://wiki.blender.org>`__


License
-------

Blender as a whole is licensed under the GNU General Public License, Version 3.
Individual files may have a different, but compatible license.

See `blender.org/about/license <https://www.blender.org/about/license>`__ for details.