blender/source/gameengine/GamePlayer/ghost/SConscript
Dalai Felinto 349fa813ea bpplayer compiling fixes: ([#19890] Getting the Blenderplayer to build again by Mitchel Stokes (moguri) and some changes form mine)
1) SetDisplayArea was created in Blender but we forgot to set it in the player
2) Fix some SCons incs (using lists instead of strings)
3) added more nasty stubs calls (this file is getting big)

* typo fix from last commit

**) it's raining with bolts here and I have to turn the internet off. I couldnt hard test this commit but it looks like working. sorry if sometihng go wrong
2009-11-15 23:48:21 +00:00

54 lines
1.7 KiB
Python

#!/usr/bin/python
import sys
Import ('env')
source_files = ['GPG_Application.cpp',
'GPG_Canvas.cpp',
'GPG_ghost.cpp',
'GPG_KeyboardDevice.cpp',
'GPG_System.cpp']
incs = ['.',
'#intern/string',
'#intern/ghost',
'#intern/guardedalloc',
'#intern/moto/include',
'#source/gameengine/Rasterizer/RAS_OpenGLRasterizer',
'#source/kernel/gen_system',
'#source/kernel/gen_messaging',
'#source/gameengine/Converter',
'#source/blender/imbuf',
'#source/gameengine/Ketsji',
'#source/blender/blenlib',
'#source/blender/blenkernel',
'#source/blender/readblenfile',
'#source/blender',
'#source/blender/include',
'#source/blender/makesdna',
'#source/blender/makesrna',
'#source/gameengine/BlenderRoutines',
'#source/gameengine/Rasterizer',
'#source/gameengine/GameLogic',
'#source/gameengine/Expressions',
'#source/gameengine/Network',
'#source/gameengine/SceneGraph',
'#source/gameengine/Physics/common',
'#source/gameengine/Network/LoopBackNetwork',
'#source/gameengine/GamePlayer/common',
'#source/blender/misc',
'#source/blender/blenloader',
'#source/blender/gpu',
'#extern/glew/include']
defs = []
if env['WITH_BF_PYTHON']:
incs += Split(env['BF_PYTHON_INC'])
else:
defs.append('DISABLE_PYTHON')
if env['WITH_BF_FFMPEG']:
defs.append('WITH_FFMPEG')
env.BlenderLib (libname='gp_ghost', sources=source_files, includes = incs, defines = defs, libtype=['player'],priority=[0], cxx_compileflags=env['BGE_CXXFLAGS'])