blender/release
Lukas Toenne 83093d6770 Extended modes for snapping in the node editor.
The transform operators in nodes will now use the unselected nodes to generate snapping points. Unlike object snapping, node snapping works for the x/y axes separately and snaps node borders to same borders of unselected nodes. The sensitive area for node borders extends over the whole view2D range, to enable simple alignment of nodes in both x and y direction.

For snap points in the node editor an additional enum value is stored to indicate the type of node border (left/right/top/bottom). This works as a constraint on possible node alignments: only same border types align with each other.
2012-06-29 14:34:46 +00:00
..
bin Workaround for half-transparent windows when running blender-softwaregl 2011-11-15 07:28:18 +00:00
datafiles style cleanup 2012-06-19 22:17:19 +00:00
freedesktop patch to our desktop file from debian, German translation. 2012-04-16 09:56:12 +00:00
scripts Extended modes for snapping in the node editor. 2012-06-29 14:34:46 +00:00
text Readme and Release Log Links: 2012-04-05 09:27:53 +00:00
windows Enable building of the installer with MinGW-w64, patch by Caleb Joseph (Dobz) thanks a lot! 2012-04-25 11:15:55 +00:00
environment-macosx
environment-mswindows set svn end of lines to native 2011-05-09 08:15:38 +00:00
environment-unix