.. |
Joystick
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BGE bug [#4839] fixed: joystick keeps working after an overlay scene is removed
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2008-04-04 20:39:31 +00:00 |
CMakeLists.txt
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2d-Filters feature and actuators.
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2007-10-22 20:24:26 +00:00 |
Makefile
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Added missing include dir so it builds again.
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2008-02-04 15:52:47 +00:00 |
SCA_2DFilterActuator.cpp
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bugfix 8183, Ray sensor with material/property filter always triggers when hitting object without the required characteristic fixed by Benoit Blosee(ben2610), and some minor changes for 2d-filters.
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2008-02-04 03:48:46 +00:00 |
SCA_2DFilterActuator.h
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bugfix 8183, Ray sensor with material/property filter always triggers when hitting object without the required characteristic fixed by Benoit Blosee(ben2610), and some minor changes for 2d-filters.
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2008-02-04 03:48:46 +00:00 |
SCA_AlwaysEventManager.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_AlwaysEventManager.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_AlwaysSensor.cpp
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
SCA_AlwaysSensor.h
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
SCA_ANDController.cpp
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
SCA_ANDController.h
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
SCA_EventManager.cpp
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Added #include <assert.h> so it compiles where assert() was used.
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2004-10-16 18:13:00 +00:00 |
SCA_EventManager.h
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Added Joystick sensor (from snailrose)
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2005-01-23 01:36:29 +00:00 |
SCA_ExpressionController.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
SCA_ExpressionController.h
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
SCA_IActuator.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_IActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_IController.cpp
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Last of the config.h mods...
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2002-11-25 15:29:57 +00:00 |
SCA_IController.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
SCA_IInputDevice.cpp
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The non scons specific stuff for bug tracker bug #2131
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2005-01-18 14:17:44 +00:00 |
SCA_IInputDevice.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_ILogicBrick.cpp
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Minor Fixes:
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2004-06-26 09:15:41 +00:00 |
SCA_ILogicBrick.h
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Miscellaneous Fixes:
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2004-06-04 03:00:13 +00:00 |
SCA_IObject.cpp
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Various mem leaks related to CValue reference count fixed
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2008-03-01 19:46:50 +00:00 |
SCA_IObject.h
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- Charlie provided a work-around for some armature related crashes
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2006-05-11 17:58:23 +00:00 |
SCA_IScene.cpp
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Fix BGE bug: BGE will crash if objects with display debug property is deleted (bad practice anyway). The actual deletion is now postponed until end of scene
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2008-04-01 20:46:20 +00:00 |
SCA_IScene.h
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Fix BGE bug: BGE will crash if objects with display debug property is deleted (bad practice anyway). The actual deletion is now postponed until end of scene
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2008-04-01 20:46:20 +00:00 |
SCA_ISensor.cpp
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Removed my own patch #8208: export SCA_ISensor::Evaluate() to Python. It was only useful for the ray sensor and the new rayCastTo() function provides better functionality
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2008-04-06 19:14:04 +00:00 |
SCA_ISensor.h
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Removed my own patch #8208: export SCA_ISensor::Evaluate() to Python. It was only useful for the ray sensor and the new rayCastTo() function provides better functionality
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2008-04-06 19:14:04 +00:00 |
SCA_JoystickManager.cpp
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BGE bug [#4839] fixed: joystick keeps working after an overlay scene is removed
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2008-04-04 20:39:31 +00:00 |
SCA_JoystickManager.h
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Big patches:
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2005-03-25 10:33:39 +00:00 |
SCA_JoystickSensor.cpp
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Big patches:
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2005-03-25 10:33:39 +00:00 |
SCA_JoystickSensor.h
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Added Joystick sensor (from snailrose)
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2005-01-23 01:36:29 +00:00 |
SCA_KeyboardManager.cpp
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The non scons specific stuff for bug tracker bug #2131
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2005-01-18 14:17:44 +00:00 |
SCA_KeyboardManager.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_KeyboardSensor.cpp
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Commit patch #8724:
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2008-03-23 23:12:40 +00:00 |
SCA_KeyboardSensor.h
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
SCA_LogicManager.cpp
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Various mem leaks related to CValue reference count fixed
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2008-03-01 19:46:50 +00:00 |
SCA_LogicManager.h
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Sorry to break the cvs-closed status, so if you really need to make a new 2.40 build, just disable the game engine if it doesn't compile for a platform. Again, sorry if this breaks non-windows platforms, but I hope people help to get this amazing fix working for all platforms. Armature-fixing contribution from Snailrose. Also lots of cool things from Snailrose and Lagan.
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2006-01-06 03:46:54 +00:00 |
SCA_MouseManager.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_MouseManager.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_MouseSensor.cpp
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
SCA_MouseSensor.h
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
SCA_ORController.cpp
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
SCA_ORController.h
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Changed Python _getattr/_setattr methods to use const STR_String& instead of char* - makes using these methods much nicer.
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2004-05-16 13:05:15 +00:00 |
SCA_PropertyActuator.cpp
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BGE fix: keep reference count consist on source object when replicating property copy actuator
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2008-04-14 22:45:28 +00:00 |
SCA_PropertyActuator.h
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BGE fix: keep reference count consist on source object when replicating property copy actuator
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2008-04-14 22:45:28 +00:00 |
SCA_PropertyEventManager.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_PropertyEventManager.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_PropertySensor.cpp
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unknown property fixed in sensor/actuators
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2008-03-01 19:05:41 +00:00 |
SCA_PropertySensor.h
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unknown property fixed in sensor/actuators
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2008-03-01 19:05:41 +00:00 |
SCA_PythonController.cpp
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GamePython related: changed ordering of python destruction, and reverted some python changes (it caused problems)
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2006-05-14 03:39:07 +00:00 |
SCA_PythonController.h
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GamePython related: changed ordering of python destruction, and reverted some python changes (it caused problems)
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2006-05-14 03:39:07 +00:00 |
SCA_RandomActuator.cpp
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unknown property fixed in sensor/actuators
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2008-03-01 19:05:41 +00:00 |
SCA_RandomActuator.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_RandomEventManager.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_RandomEventManager.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_RandomNumberGenerator.cpp
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big warning hunt commit
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2005-03-09 19:45:59 +00:00 |
SCA_RandomNumberGenerator.h
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Removed the config.h thing from the .h's in the source dir.
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2002-12-27 13:11:01 +00:00 |
SCA_RandomSensor.cpp
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random sensor fixed (patch 8414)
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2008-03-01 18:46:23 +00:00 |
SCA_RandomSensor.h
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random sensor fixed (patch 8414)
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2008-03-01 18:46:23 +00:00 |
SCA_TimeEventManager.cpp
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SCA_TimeEventManager.h
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Switch fixed time system. Logic updates should now happen at 30Hz, physics at 60Hz. (By default, use Python to set.) Some actuators still run at framerate (IPO, Action) for nice smooth animation, and an excuse to buy high end hardware.
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2004-10-16 11:41:50 +00:00 |
SConscript
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2d-Filters feature and actuators.
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2007-10-22 20:24:26 +00:00 |