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attribute.cpp
Code cleanup / Cycles / Object Attributes:
2013-04-05 17:03:59 +00:00
attribute.h
Cycles Hair: refactoring to support generic attributes for hair curves. There
2013-01-03 12:08:54 +00:00
background.cpp
Fix #35896 : cycles crash with OSL image textures and viewport + preview render
2013-06-28 13:05:21 +00:00
background.h
Fix #35896 : cycles crash with OSL image textures and viewport + preview render
2013-06-28 13:05:21 +00:00
bssrdf.cpp
Cycles / Math:
2013-05-12 14:13:29 +00:00
bssrdf.h
Cycles: initial subsurface multiple scattering support. It's not working as
2013-04-01 20:26:52 +00:00
buffers.cpp
Fix #36064 : cycles direct/indirect light passes with materials that have zero
2013-07-08 23:31:45 +00:00
buffers.h
Cycles: merge of changes from tomato branch.
2012-09-04 13:29:07 +00:00
camera.cpp
Cycles / Math:
2013-05-12 14:13:29 +00:00
camera.h
Cycles Hair: Strand Minimum Pixel Size
2013-04-15 21:38:31 +00:00
CMakeLists.txt
Cycles:
2013-05-09 14:21:36 +00:00
curves.cpp
Cycles Hair: Strand Minimum Pixel Size
2013-04-15 21:38:31 +00:00
curves.h
Cycles Hair: Strand Minimum Pixel Size
2013-04-15 21:38:31 +00:00
film.cpp
Cycles: ray visibility options now work for lamps and mesh lights, with and without
2013-06-07 18:59:23 +00:00
film.h
Cycles: ray visibility options now work for lamps and mesh lights, with and without
2013-06-07 18:59:23 +00:00
graph.cpp
Fix #35847 : cycles group nodes did not work well exposing inputs like normal or
2013-06-23 19:24:32 +00:00
graph.h
Fix #35847 : cycles group nodes did not work well exposing inputs like normal or
2013-06-23 19:24:32 +00:00
image.cpp
Fix #34252 : cycles rendering 16bit PNG with too light colors.
2013-02-14 21:40:29 +00:00
image.h
Fix #34252 : cycles rendering 16bit PNG with too light colors.
2013-02-14 21:40:29 +00:00
integrator.cpp
Cycles: ray visibility panel is now also available for the world, works same as
2013-06-10 20:34:34 +00:00
integrator.h
Cycles: experimental correlated multi-jittered sampling pattern that can be used
2013-06-07 16:06:22 +00:00
light.cpp
Fix cycles world ray visibility not working correct with multiple importance
2013-07-02 21:03:16 +00:00
light.h
Fix #35672 : missing update when changing light ray visibility during viewport render.
2013-06-08 13:43:38 +00:00
mesh_displace.cpp
Cycles:
2013-05-09 15:20:00 +00:00
mesh.cpp
Cycles:
2013-06-04 17:20:00 +00:00
mesh.h
Fix #35102 : crash with experimental cycles displacement feature due to
2013-04-27 02:54:24 +00:00
nodes.cpp
Fix #35847 : cycles group nodes did not work well exposing inputs like normal or
2013-06-23 19:24:32 +00:00
nodes.h
Fix #35847 : cycles group nodes did not work well exposing inputs like normal or
2013-06-23 19:24:32 +00:00
object.cpp
Cycles: add "Transparent Shadow" option for materials, to disable them per material.
2013-06-18 09:36:00 +00:00
object.h
Cycles: code refactoring to deduplicate the various BVH traversal variations.
2013-04-17 20:07:22 +00:00
osl.cpp
Fix #35896 : cycles crash with OSL image textures and viewport + preview render
2013-06-28 13:05:21 +00:00
osl.h
Attempt to fix #35041 and #34725 : cycles crash with OSL and both a 3D viewport
2013-04-22 14:27:12 +00:00
particles.cpp
Fix #33113 : cycles not rendering motion blur correct with dying particles.
2012-11-08 16:35:28 +00:00
particles.h
Added a bunch of additional particle state attributes to the Cycles particle info node:
2012-08-31 19:38:59 +00:00
scene.cpp
Cycles: initial subsurface multiple scattering support. It's not working as
2013-04-01 20:26:52 +00:00
scene.h
Fix #35896 : cycles crash with OSL image textures and viewport + preview render
2013-06-28 13:05:21 +00:00
session.cpp
Render stats text: show elapsed time for blender internal, hide useless "Single Layer"
2013-06-24 22:41:24 +00:00
session.h
Cycles / Tile Rendering:
2013-01-07 19:55:49 +00:00
shader.cpp
Fix #35896 : cycles crash with OSL image textures and viewport + preview render
2013-06-28 13:05:21 +00:00
shader.h
Cycles: add "Transparent Shadow" option for materials, to disable them per material.
2013-06-18 09:36:00 +00:00
sobol.cpp
Fix #29528 : crash adding subsurf modifier in a particular scene with viewport render.
2011-12-08 21:55:35 +00:00
sobol.h
Fix #29528 : crash adding subsurf modifier in a particular scene with viewport render.
2011-12-08 21:55:35 +00:00
svm.cpp
Cycles: add "Transparent Shadow" option for materials, to disable them per material.
2013-06-18 09:36:00 +00:00
svm.h
Cycles: initial subsurface multiple scattering support. It's not working as
2013-04-01 20:26:52 +00:00
tables.cpp
Cycles: initial subsurface multiple scattering support. It's not working as
2013-04-01 20:26:52 +00:00
tables.h
Cycles: initial subsurface multiple scattering support. It's not working as
2013-04-01 20:26:52 +00:00
tile.cpp
Cycles / Tile Rendering:
2013-05-08 19:49:09 +00:00
tile.h
Cycles / Tile Rendering:
2013-05-08 19:49:09 +00:00