forked from bartvdbraak/blender
83f2012300
There are a couple of bugs that come together here: * Particle hacks: extra modifier stack evaluation just for particles in rna_Object_create_duplilist. This is where the primary issue stems from, the "for_render" setting replaced the G.is_rendering flag in threaded depsgraph. This causes particles to recalculate the entire modifier stack with _render_ settings instead of viewport settings now. Fixed by taking the 'preview' parameter in Cycles into account. * Buggy skin modifier: The skin modifier generates a different amount of vertices and faces **on every execution**. This must be looked at separately, but it could be another reason why cycles constantly restarted the sync process. * Particles get re-distributed randomly every time (changing seed). This could be caused just by the broken skin modifier, but might still be an issue when simply rendering with cycles, since the psys will be evaluated for render settings, if just temporarily. |
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.. | ||
app | ||
blender | ||
bvh | ||
cmake | ||
device | ||
doc | ||
kernel | ||
render | ||
subd | ||
util | ||
CMakeLists.txt | ||
SConscript |