forked from bartvdbraak/blender
01bff70383
little minor spacing issues.
186 lines
5.4 KiB
C++
186 lines
5.4 KiB
C++
/**
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* $Id$
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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/**
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* $Id$
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* Copyright (C) 2001 NaN Technologies B.V.
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* @author Maarten Gribnau
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* @date March 31, 2001
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*/
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#ifndef _H_ACT_ACTIONSTACK
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#define _H_ACT_ACTIONSTACK
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#include "ACT_Action.h"
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#include <deque>
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/**
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* A stack with actions that implements undo/redo capabilities.
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* A stack can grow to a maximum number of actions by pushing actions on the stack.
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* By calling undo and redo the apply and undo members of the actions on the stack are called.
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* In addition, this will move the stackIndex up and down the stack.
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* When a new action is pushed onto the stack, the actions above the current action are removed from the stack.
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* Actions pushed onto the stack are applied if they are not applied already.
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* @todo implement error handling (e.g. memory errors)
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* @author Maarten Gribnau
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* @date March 31, 2001
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*/
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class ACT_ActionStack {
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public:
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/**
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* Constructs an action stack.
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*/
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ACT_ActionStack(unsigned int maxStackDepth = 1);
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/**
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* Destructs an action stack.
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*/
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virtual ~ACT_ActionStack();
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/**
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* Returns the current depth of the stack.
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* @return the current stack depth.
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*/
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virtual unsigned int getStackDepth() const;
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/**
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* Returns the current maximum depth of the stack.
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* @return the maximum stack depth.
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*/
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virtual unsigned int getMaxStackDepth() const;
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/**
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* Sets new maximum depth of the stack.
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* @param maxStackDepth The new stack depth.
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*/
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virtual void setMaxStackDepth(unsigned int maxStackDepth);
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/**
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* Pushes an action on the stack.
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* If the action has not been applied yet, it will be applied here.
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* This will increase the reference count of the action.
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* If there is not enough capacity, the action at the bottom of the stack is removed (and its reference count decreased).
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* @param action the action that is pushed onto the stack.
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*/
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virtual void push(ACT_Action& action);
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/**
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* Returns pointer to the current undo item.
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* @return The action scheduled for undo (0 if there is none).
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*/
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virtual ACT_Action* peekUndo();
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/**
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* Returns pointer to the current redo item.
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* @return The action scheduled for redo (0 if there is none).
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*/
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virtual ACT_Action* peekRedo();
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/**
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* Flushes the action stack.
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* All actions are removed from the stack and their reference counts decreased.
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*/
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virtual void flush();
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/**
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* Returns whether we can undo the current action.
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* @return Indication of the possibility to undo.
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*/
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virtual bool canUndo() const;
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/**
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* Undos the current action.
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* This will move the current undo index down (if the stack depth allows it).
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*/
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virtual void undo();
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/**
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* Returns whether we can redo the current action.
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* @return Indication of the possibility to redo.
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*/
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virtual bool canRedo() const;
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/**
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* Redos the current action.
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* This will move the action index up (if the stack depth allows it).
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*/
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virtual void redo();
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protected:
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/**
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* Removes <i>numActions</i> actions from the back of the stack.
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* @param numActions number of items to remove.
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* @return the number of actions removed.
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*/
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virtual unsigned int popBack(unsigned int numActions = 1);
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/**
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* Removes <i>numActions</i> actions from the front of the stack.
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* @param numActions number of items to remove.
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* @return the number of actions removed.
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*/
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virtual unsigned int popFront(unsigned int numActions = 1);
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/**
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* Returns the index of the current undo action.
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* @param index The index of the action.
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* @return Indication as to whether the index is valid (==true).
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*/
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virtual bool getUndoIndex(unsigned int& index) const;
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/**
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* Returns the index of the current redo action.
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* @param index The index of the action.
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* @return Indication as to whether the index is valid (==true).
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*/
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virtual bool getRedoIndex(unsigned int& index) const;
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/** The maximum depth of this stack. */
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unsigned int m_maxStackDepth;
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/** The index of the current undo action in the stack. */
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unsigned int m_undoIndex;
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/** Is the index of the current undo action in the stack valid? */
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bool m_undoIndexValid;
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/** The index of the current redo action in the stack. */
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unsigned int m_redoIndex;
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/** Is the index of the current redo action in the stack valid? */
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bool m_redoIndexValid;
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/** The stack with actions. */
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deque<ACT_Action*> m_stack;
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};
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#endif // _H_ACT_ACTIONSTACK
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