blender/source/gameengine/GameLogic/Joystick/SCA_Joystick.h
Campbell Barton 84dcfa181b BGE Bugfix, SDL joysticks arrow keys didnt work when 2 joysticks were being used at the same time.
The event queue was running for every joystick sensor without checking if the events were for that joystick.
seperating the event queue for each joystick is overkill so instead deal with all joysticks events in once function.

Also removed some unused functions
2008-09-02 06:12:19 +00:00

234 lines
4.1 KiB
C++

/**
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): snailrose.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef _SCA_JOYSTICK_H_
#define _SCA_JOYSTICK_H_
#include "SCA_JoystickDefines.h"
#include "SDL.h"
/*
* Basic Joystick class
* I will make this class a singleton because there should be only one joystick
* even if there are more than one scene using it and count how many scene are using it.
* The underlying joystick should only be removed when the last scene is removed
*/
class SCA_Joystick
{
static SCA_Joystick *m_instance[JOYINDEX_MAX];
static int m_refCount;
class PrivateData;
PrivateData *m_private;
int m_joyindex;
/*
*support for 2 axes
*/
int m_axis10,m_axis11;
int m_axis20,m_axis21;
/*
* Precision or range of the axes
*/
int m_prec;
/*
* multiple axis values stored here
*/
int m_axisnum;
int m_axisvalue;
/*
* max # of axes avail
*/
/*disabled
int m_axismax;
*/
/*
* button values stored here
*/
int m_buttonnum;
/*
* max # of buttons avail
*/
int m_buttonmax;
/*
* hat values stored here
*/
int m_hatnum;
int m_hatdir;
/*
* max # of hats avail
disabled
int m_hatmax;
*/
/* is the joystick initialized ?*/
bool m_isinit;
/* is triggered */
bool m_istrig;
/*
* event callbacks
*/
void OnAxisMotion(SDL_Event *sdl_event);
void OnHatMotion(SDL_Event *sdl_event);
void OnButtonUp(SDL_Event *sdl_event);
void OnButtonDown(SDL_Event *sdl_event);
void OnNothing(SDL_Event *sdl_event);
void OnBallMotion(SDL_Event *sdl_event){}
/*
* Open the joystick
*/
bool CreateJoystickDevice(void);
/*
* Close the joystick
*/
void DestroyJoystickDevice(void);
/*
* fills the axis mnember values
*/
void pFillAxes(void);
void pFillButtons(void);
/*
* returns m_axis10,m_axis11...
*/
int pGetAxis(int axisnum, int udlr);
/*
* gets the current button
*/
int pGetButtonPress(int button);
/*
* returns if no button is pressed
*/
int pGetButtonRelease(int button);
/*
* gets the current hat direction
*/
int pGetHat(int direction);
SCA_Joystick(short int index);
~SCA_Joystick();
public:
static SCA_Joystick *GetInstance( short int joyindex );
static void HandleEvents( void );
void ReleaseInstance();
/*
*/
bool aUpAxisIsPositive(int axis);
bool aDownAxisIsPositive(int axis);
bool aLeftAxisIsPositive(int axis);
bool aRightAxisIsPositive(int axis);
bool aButtonPressIsPositive(int button);
bool aButtonReleaseIsPositive(int button);
bool aHatIsPositive(int dir);
/*
* precision is default '3200' which is overridden by input
*/
void cSetPrecision(int val);
int GetAxis10(void){
return m_axis10;
}
int GetAxis11(void){
return m_axis11;
}
int GetAxis20(void){
return m_axis20;
}
int GetAxis21(void){
return m_axis21;
}
int GetButton(void){
return m_buttonnum;
}
int GetHat(void){
return m_hatdir;
}
int GetThreshold(void){
return m_prec;
}
bool IsTrig(void){
return m_istrig;
}
/*
* returns the # of...
*/
int GetNumberOfAxes(void);
int GetNumberOfButtons(void);
int GetNumberOfHats(void);
/*
* Test if the joystick is connected
*/
int Connected(void);
};
void Joystick_HandleEvents( void );
#endif