..
svm_ao.h
Cycles: change svm node decoding for more efficient code generation on GPU
2019-08-26 10:26:53 +02:00
svm_aov.h
Cycles: support for custom shader AOVs
2019-12-10 20:44:46 +01:00
svm_attribute.h
Shading: Add Vertex Color node.
2019-09-12 17:42:13 +02:00
svm_bevel.h
Cycles: Add OptiX acceleration structure compaction
2019-12-09 14:32:12 +01:00
svm_blackbody.h
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
svm_brick.h
Cycles: inline more functions on the GPU
2019-08-26 10:26:53 +02:00
svm_brightness.h
Cycles: change svm node decoding for more efficient code generation on GPU
2019-08-26 10:26:53 +02:00
svm_bump.h
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
svm_camera.h
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
svm_checker.h
Cycles: change svm node decoding for more efficient code generation on GPU
2019-08-26 10:26:53 +02:00
svm_clamp.h
Shader Nodes: Add Interpolation modes to Map Range node
2019-12-07 12:52:42 +00:00
svm_closure.h
Cycles: change svm node decoding for more efficient code generation on GPU
2019-08-26 10:26:53 +02:00
svm_color_util.h
Fix T70605: incorrect darken and lighten rgb mix mode
2019-10-15 17:31:44 +02:00
svm_convert.h
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
svm_displace.h
Cycles: change svm node decoding for more efficient code generation on GPU
2019-08-26 10:26:53 +02:00
svm_fractal_noise.h
Shading: Extend Noise node to other dimenstions.
2019-09-04 17:54:32 +02:00
svm_fresnel.h
Cycles: change svm node decoding for more efficient code generation on GPU
2019-08-26 10:26:53 +02:00
svm_gamma.h
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
svm_geometry.h
Shading: Add object color to Object Info node.
2019-08-22 14:26:09 +02:00
svm_gradient.h
Cycles: change svm node decoding for more efficient code generation on GPU
2019-08-26 10:26:53 +02:00
svm_hsv.h
Cycles: change svm node decoding for more efficient code generation on GPU
2019-08-26 10:26:53 +02:00
svm_ies.h
Cycles: change svm node decoding for more efficient code generation on GPU
2019-08-26 10:26:53 +02:00
svm_image.h
Cycles: change svm node decoding for more efficient code generation on GPU
2019-08-26 10:26:53 +02:00
svm_invert.h
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
svm_light_path.h
Cycles: change svm node decoding for more efficient code generation on GPU
2019-08-26 10:26:53 +02:00
svm_magic.h
Cycles: inline more functions on the GPU
2019-08-26 10:26:53 +02:00
svm_map_range.h
Shader Nodes: Add Interpolation modes to Map Range node
2019-12-07 12:52:42 +00:00
svm_mapping_util.h
Shading: Rewrite Mapping node with dynamic inputs.
2019-09-04 23:17:13 +02:00
svm_mapping.h
Shading: Rewrite Mapping node with dynamic inputs.
2019-09-04 23:17:13 +02:00
svm_math_util.h
Maths Node: Additional functions
2019-12-07 12:33:07 +00:00
svm_math.h
Maths Node: Additional functions
2019-12-07 12:33:07 +00:00
svm_mix.h
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
svm_musgrave.h
Shading: Extend Musgrave node to other dimensions.
2019-09-09 21:06:55 +02:00
svm_noise.h
Cleanup: spelling
2019-09-19 13:19:53 +10:00
svm_noisetex.h
Shaders: noise and wave distortion now work uniformly instead of diagonally
2019-12-07 19:06:27 +01:00
svm_normal.h
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
svm_ramp_util.h
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
svm_ramp.h
Cycles: change svm node decoding for more efficient code generation on GPU
2019-08-26 10:26:53 +02:00
svm_sepcomb_hsv.h
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
svm_sepcomb_vector.h
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
svm_sky.h
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
svm_tex_coord.h
Cycles: change svm node decoding for more efficient code generation on GPU
2019-08-26 10:26:53 +02:00
svm_types.h
Cycles: support for custom shader AOVs
2019-12-10 20:44:46 +01:00
svm_value.h
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
svm_vector_transform.h
Cycles: change svm node decoding for more efficient code generation on GPU
2019-08-26 10:26:53 +02:00
svm_vertex_color.h
Shading: Add Vertex Color node.
2019-09-12 17:42:13 +02:00
svm_voronoi.h
Cycles: OpenCL Performance
2019-11-13 12:55:44 +01:00
svm_voxel.h
Cycles: change svm node decoding for more efficient code generation on GPU
2019-08-26 10:26:53 +02:00
svm_wave.h
Shaders: noise and wave distortion now work uniformly instead of diagonally
2019-12-07 19:06:27 +01:00
svm_wavelength.h
ClangFormat: apply to source, most of intern
2019-04-17 06:21:24 +02:00
svm_white_noise.h
Cycles: change svm node decoding for more efficient code generation on GPU
2019-08-26 10:26:53 +02:00
svm_wireframe.h
Cycles: change svm node decoding for more efficient code generation on GPU
2019-08-26 10:26:53 +02:00
svm.h
Cycles: support for custom shader AOVs
2019-12-10 20:44:46 +01:00