blender/source/gameengine
Daniel Dunbar aedf456938 - split the data structures that actually constitute a mesh
(MVert,MFace,etc) off into DNA_meshdata_types.h, to isolate areas
    of source that actually edit mesh *data* vs. areas that just edit
    mesh object information.
2004-03-20 22:55:42 +00:00
..
BlenderRoutines - split the data structures that actually constitute a mesh 2004-03-20 22:55:42 +00:00
Converter - split the data structures that actually constitute a mesh 2004-03-20 22:55:42 +00:00
Expressions SCons updates 2004-02-29 21:40:48 +00:00
GameLogic SCons updates 2004-02-29 21:40:48 +00:00
GamePlayer - split the data structures that actually constitute a mesh 2004-03-20 22:55:42 +00:00
Ketsji SCons updates 2004-02-29 21:40:48 +00:00
Network SCons updates 2004-02-29 21:40:48 +00:00
Physics SCons updates 2004-02-29 21:40:48 +00:00
Rasterizer SCons updates 2004-02-29 21:40:48 +00:00
SceneGraph SCons updates 2004-02-29 21:40:48 +00:00
Makefile - Revert to NaN makefiles 2004-01-05 00:06:11 +00:00
SConscript SCons updates 2004-02-22 19:01:12 +00:00