blender/release/scripts/startup
Bastien Montagne ee4453f083 Transfer Data: add main core code and operators.
This add code needed to map a CD data layout from source mesh towards destination one,
and code needed to actually transfer data, using BKE's mesh remap generated data.

This allows to transfer most CD layers (vgroups, vcols, uvs...) as well as fake, boolean ones
(like smooth/sharp edges/faces, etc.). Some types are not yet transferable, mainly
shape keys, this is known TODO.

Data transfer can also use some advanced mixing in some cases (mostly, vgroups and vcols).

Notes:
* New transfer operators transfer data from active object towards selected ones.
* Modifier will be committed separately.
* Old weight transfer code (for vgroups) is kept for now, mostly because it is the only
  usable one in weightpaint mode (it transfers from selected object to active one,
  this is not sensible in Object mode, but needed in WeightPaint one). This will be addressed soon.

Again, heavily reviewed and enhanced by Campbell, thanks!
2015-01-09 19:32:44 +01:00
..
bl_operators Fix T42859 smart UV unwrap does not support aspect correction. 2014-12-11 19:46:35 +01:00
bl_ui Transfer Data: add main core code and operators. 2015-01-09 19:32:44 +01:00
keyingsets_builtins.py More UI message i18n fixes and improvements... 2013-03-10 17:42:08 +00:00
nodeitems_builtins.py Gamma node support for Blender Internal 2014-12-31 13:36:14 +01:00