forked from bartvdbraak/blender
861f9e10f7
becomes too small. Typically this would happen if the number of buckets is clipped to the maximum value. This avoids thread overhead. A better fix might be to do bucket-brush intersection on main thread and dispatch threads to process bucket hits as they become available. This way only one thread at most would end up being used in such cases anyway. A better task scheduler is needed for that though, leaving for after GSOC. |
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blender | ||
blenderplayer | ||
creator | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |