blender/source/gameengine
Kent Mein 8675ff6d1d Trying to keep things compiling on my imac (10.4.11)
I'm getting this error now:
GPG_Application.cpp: In member function 'void GPG_Application::stopEngine()':
/System/Library/Frameworks/Python.framework/Versions/2.3/include/python2.3/marshal.h:12: error: too many arguments to function 'PyObject* PyMarshal_WriteObjectToString(PyObject*)'
GPG_Application.cpp:720: error: at this point in file

Are we offically not supporint older versions of python now? :)

Kent
2008-09-06 02:46:11 +00:00
..
BlenderRoutines Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
Converter Trying to keep things compiling on my imac (10.4.11) 2008-09-06 02:46:11 +00:00
Expressions Trying to keep things compiling on my imac (10.4.11) 2008-09-06 02:46:11 +00:00
GameLogic Trying to keep things compiling on my imac (10.4.11) 2008-09-06 02:46:11 +00:00
GamePlayer Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
Ketsji Trying to keep things compiling on my imac (10.4.11) 2008-09-06 02:46:11 +00:00
Network Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Physics Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
PyDoc BGE Py API 2008-09-05 02:53:12 +00:00
Rasterizer Bugfix: game engine could crash with empty display arrays on 2008-09-06 01:18:53 +00:00
SceneGraph BGE patch: support for partial hierarchy in dupligroup instantiation; removal of links that point to inactive objects during group instantiation. 2008-07-18 19:56:56 +00:00
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript == SCons == 2006-02-04 14:15:10 +00:00