blender/intern/elbeem/intern/mvmcoords.cpp
Kent Mein 0eaccf881b Solaris was having problems with sqrtf and friends again.
I changed sqrtf to sqrt in elbeem
in bullet2 I added defines found in floatpatch.h eventually
we should make a "floatpatch.h" that all of blender can use.

Kent
2008-10-03 13:16:10 +00:00

194 lines
7.2 KiB
C++

/******************************************************************************
*
// El'Beem - the visual lattice boltzmann freesurface simulator
// All code distributed as part of El'Beem is covered by the version 2 of the
// GNU General Public License. See the file COPYING for details.
//
// Copyright 2008 Nils Thuerey , Richard Keiser, Mark Pauly, Ulrich Ruede
//
*
* Mean Value Mesh Coords class
*
*****************************************************************************/
#include "mvmcoords.h"
#include <algorithm>
using std::vector;
void MeanValueMeshCoords::clear()
{
mVertices.resize(0);
mNumVerts = 0;
}
void MeanValueMeshCoords::calculateMVMCs(vector<ntlVec3Gfx> &reference_vertices, vector<ntlTriangle> &tris,
vector<ntlVec3Gfx> &points, gfxReal numweights)
{
clear();
mvmTransferPoint tds;
int mem = 0;
int i = 0;
mNumVerts = (int)reference_vertices.size();
for (vector<ntlVec3Gfx>::iterator iter = points.begin(); iter != points.end(); ++iter, ++i) {
/*
if(i%(points.size()/10)==1) debMsgStd("MeanValueMeshCoords::calculateMVMCs",DM_MSG,"Computing weights, points: "<<i<<"/"<<points.size(),5 );
*/
tds.lastpos = *iter;
tds.weights.resize(0); // clear
computeWeights(reference_vertices, tris, tds, numweights);
mem += (int)tds.weights.size();
mVertices.push_back(tds);
}
int mbmem = mem * sizeof(mvmFloat) / (1024*1024);
debMsgStd("MeanValueMeshCoords::calculateMVMCs",DM_MSG,"vertices:"<<mNumVerts<<" points:"<<points.size()<<" weights:"<<mem<<", wmem:"<<mbmem<<"MB ",7 );
}
// from: mean value coordinates for closed triangular meshes
// attention: fails if a point is exactly (or very close) to a vertex
void MeanValueMeshCoords::computeWeights(vector<ntlVec3Gfx> &reference_vertices, vector<ntlTriangle>& tris,
mvmTransferPoint& tds, gfxReal numweights)
{
const bool mvmFullDebug=false;
//const ntlVec3Gfx cEPS = 1.0e-6;
const mvmFloat cEPS = 1.0e-14;
//mvmFloat d[3], s[3], phi[3],c[3];
ntlVec3d u[3],c,d,s,phi;
int indices[3];
for (int i = 0; i < (int)reference_vertices.size(); ++i) {
tds.weights.push_back(mvmIndexWeight(i, 0.0));
}
// for each triangle
//for (vector<ntlTriangle>::iterator iter = tris.begin(); iter != tris.end();) {
for(int t=0; t<(int)tris.size(); t++) {
for (int i = 0; i < 3; ++i) { //, ++iter) {
indices[i] = tris[t].getPoints()[i];
u[i] = vec2D(reference_vertices[ indices[i] ]-tds.lastpos);
d[i] = normalize(u[i]); //.normalize();
//assert(d[i] != 0.);
if(mvmFullDebug) errMsg("MeanValueMeshCoords::computeWeights","t"<<t<<" i"<<indices[i] //<<" lp"<<tds.lastpos
<<" v"<<reference_vertices[indices[i]]<<" u"<<u[i]<<" ");
// on vertex!
//? if(d[i]<=0.) continue;
}
//for (int i = 0; i < 3; ++i) { errMsg("III"," "<<i <<" i"<<indices[i]<<reference_vertices[ indices[i] ] ); }
// arcsin is not needed, see paper
phi[0] = 2.*asin( (mvmFloat)(0.5* norm(u[1]-u[2]) ) );
phi[1] = 2.*asin( (mvmFloat)(0.5* norm(u[0]-u[2]) ) );
phi[2] = 2.*asin( (mvmFloat)(0.5* norm(u[0]-u[1]) ) );
mvmFloat h = (phi[0] + phi[1] + phi[2])*0.5;
if (M_PI-h < cEPS) {
if(mvmFullDebug) errMsg("MeanValueMeshCoords::computeWeights","point on triangle");
tds.weights.resize(0);
tds.weights.push_back( mvmIndexWeight(indices[0], sin(phi[0])*d[1]*d[2]));
tds.weights.push_back( mvmIndexWeight(indices[1], sin(phi[1])*d[0]*d[2]));
tds.weights.push_back( mvmIndexWeight(indices[2], sin(phi[2])*d[1]*d[0]));
break;
}
mvmFloat sinh = 2.*sin(h);
c[0] = (sinh*sin(h-phi[0]))/(sin(phi[1])*sin(phi[2]))-1.;
c[1] = (sinh*sin(h-phi[1]))/(sin(phi[0])*sin(phi[2]))-1.;
c[2] = (sinh*sin(h-phi[2]))/(sin(phi[0])*sin(phi[1]))-1.;
if(mvmFullDebug) errMsg("MeanValueMeshCoords::computeWeights","c="<<c<<" phi="<<phi<<" d="<<d);
//if (c[0] > 1. || c[0] < 0. || c[1] > 1. || c[1] < 0. || c[2] > 1. || c[2] < 0.) continue;
s[0] = sqrt((float)(1.-c[0]*c[0]));
s[1] = sqrt((float)(1.-c[1]*c[1]));
s[2] = sqrt((float)(1.-c[2]*c[2]));
if(mvmFullDebug) errMsg("MeanValueMeshCoords::computeWeights","s");
if (s[0] <= cEPS || s[1] <= cEPS || s[2] <= cEPS) {
//MSG("position lies outside the triangle on the same plane -> ignore it");
continue;
}
const mvmFloat u0x = u[0][0];
const mvmFloat u0y = u[0][1];
const mvmFloat u0z = u[0][2];
const mvmFloat u1x = u[1][0];
const mvmFloat u1y = u[1][1];
const mvmFloat u1z = u[1][2];
const mvmFloat u2x = u[2][0];
const mvmFloat u2y = u[2][1];
const mvmFloat u2z = u[2][2];
mvmFloat det = u0x*u1y*u2z - u0x*u1z*u2y + u0y*u1z*u2x - u0y*u1x*u2z + u0z*u1x*u2y - u0z*u1y*u2x;
//assert(det != 0.);
if (det < 0.) {
s[0] = -s[0];
s[1] = -s[1];
s[2] = -s[2];
}
tds.weights[indices[0]].weight += (phi[0]-c[1]*phi[2]-c[2]*phi[1])/(d[0]*sin(phi[1])*s[2]);
tds.weights[indices[1]].weight += (phi[1]-c[2]*phi[0]-c[0]*phi[2])/(d[1]*sin(phi[2])*s[0]);
tds.weights[indices[2]].weight += (phi[2]-c[0]*phi[1]-c[1]*phi[0])/(d[2]*sin(phi[0])*s[1]);
if(mvmFullDebug) { errMsg("MeanValueMeshCoords::computeWeights","i"<<indices[0]<<" o"<<tds.weights[indices[0]].weight);
errMsg("MeanValueMeshCoords::computeWeights","i"<<indices[1]<<" o"<<tds.weights[indices[1]].weight);
errMsg("MeanValueMeshCoords::computeWeights","i"<<indices[2]<<" o"<<tds.weights[indices[2]].weight);
errMsg("MeanValueMeshCoords::computeWeights","\n\n\n"); }
}
//sort weights
if((numweights>0.)&& (numweights<1.) ) {
//if( ((int)tds.weights.size() > maxNumWeights) && (maxNumWeights > 0) ) {
int maxNumWeights = (int)(tds.weights.size()*numweights);
if(maxNumWeights<=0) maxNumWeights = 1;
std::sort(tds.weights.begin(), tds.weights.end(), std::greater<mvmIndexWeight>());
// only use maxNumWeights-th largest weights
tds.weights.resize(maxNumWeights);
}
// normalize weights
mvmFloat totalWeight = 0.;
for (vector<mvmIndexWeight>::const_iterator witer = tds.weights.begin();
witer != tds.weights.end(); ++witer) {
totalWeight += witer->weight;
}
mvmFloat invTotalWeight;
if (totalWeight == 0.) {
if(mvmFullDebug) errMsg("MeanValueMeshCoords::computeWeights","totalWeight == 0");
invTotalWeight = 0.0;
} else {
invTotalWeight = 1.0/totalWeight;
}
for (vector<mvmIndexWeight>::iterator viter = tds.weights.begin();
viter != tds.weights.end(); ++viter) {
viter->weight *= invTotalWeight;
//assert(finite(viter->weight) != 0);
if(!finite(viter->weight)) viter->weight=0.;
}
}
void MeanValueMeshCoords::transfer(vector<ntlVec3Gfx> &vertices, vector<ntlVec3Gfx>& displacements)
{
displacements.resize(0);
//debMsgStd("MeanValueMeshCoords::transfer",DM_MSG,"vertices:"<<mNumVerts<<" curr_verts:"<<vertices.size()<<" ",7 );
if((int)vertices.size() != mNumVerts) {
errMsg("MeanValueMeshCoords::transfer","Different no of verts: "<<vertices.size()<<" vs "<<mNumVerts);
return;
}
for (vector<mvmTransferPoint>::iterator titer = mVertices.begin(); titer != mVertices.end(); ++titer) {
mvmTransferPoint &tds = *titer;
ntlVec3Gfx newpos(0.0);
for (vector<mvmIndexWeight>::iterator witer = tds.weights.begin();
witer != tds.weights.end(); ++witer) {
newpos += vertices[witer->index] * witer->weight;
//errMsg("transfer","np"<<newpos<<" v"<<vertices[witer->index]<<" w"<< witer->weight);
}
displacements.push_back(newpos);
//displacements.push_back(newpos - tds.lastpos);
//tds.lastpos = newpos;
}
}