.. |
KXNetwork
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No need for this change anymore (force include to get BLO_sys_types.h in GE)
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2010-02-20 22:51:22 +00:00 |
BL_BlenderShader.cpp
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2.5: Update GPU module to deal with removed G_TEXTUREPAINT
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2009-08-16 20:14:49 +00:00 |
BL_BlenderShader.h
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BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
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2009-08-18 15:37:31 +00:00 |
BL_Material.cpp
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2.50:
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2009-06-08 20:08:19 +00:00 |
BL_Material.h
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BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
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2009-08-18 15:37:31 +00:00 |
BL_Shader.cpp
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BGE: fix more matrix transpose bugs in assignement to game object matrices.
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2009-12-22 23:38:09 +00:00 |
BL_Shader.h
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option to build the BGE without python, uses existing python check (cmake and scons)
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2009-09-29 21:42:40 +00:00 |
BL_Texture.cpp
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BGE Python API
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2009-02-19 13:42:07 +00:00 |
BL_Texture.h
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BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
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2009-08-18 15:37:31 +00:00 |
CMakeLists.txt
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ArmatureSensor.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ArmatureSensor.h
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correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_BlenderMaterial.cpp
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BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
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2009-11-24 22:44:29 +00:00 |
KX_BlenderMaterial.h
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BGE: replace mesh works for Soft Body (including reinstantiation of physics soft body mesh).
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2009-11-24 22:44:29 +00:00 |
KX_BulletPhysicsController.cpp
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BGE: Optimize Soft body conversion: don't create BVH structure.
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2010-02-03 21:41:03 +00:00 |
KX_BulletPhysicsController.h
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BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
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2009-08-18 15:37:31 +00:00 |
KX_Camera.cpp
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correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_Camera.h
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correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_CameraActuator.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_CameraActuator.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_CameraIpoSGController.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_CameraIpoSGController.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ClientObjectInfo.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ConstraintActuator.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ConstraintActuator.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ConstraintWrapper.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ConstraintWrapper.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ConvertPhysicsObject.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ConvertPhysicsObjects.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_Dome.cpp
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Math Lib
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2009-11-10 20:43:45 +00:00 |
KX_Dome.h
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BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
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2009-08-18 15:37:31 +00:00 |
KX_EmptyObject.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_EmptyObject.h
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correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_GameActuator.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_GameActuator.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_GameObject.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_GameObject.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_IInterpolator.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_IPhysicsController.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_IPhysicsController.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_IPO_SGController.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_IPO_SGController.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_IpoActuator.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_IpoActuator.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_IPOTransform.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_IScalarInterpolator.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ISceneConverter.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ISystem.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_KetsjiEngine.cpp
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BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!!
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2010-03-03 06:38:47 +00:00 |
KX_KetsjiEngine.h
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BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!!
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2010-03-03 06:38:47 +00:00 |
KX_Light.cpp
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correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_Light.h
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[#21261] Bugfix for dynamically loaded scenes' lights not mixing in multitexture
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2010-03-10 07:41:16 +00:00 |
KX_LightIpoSGController.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_LightIpoSGController.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_MaterialIpoController.cpp
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Win64: please check my changes if you ran across them ;) But should be fine since no additional crashes were reported!
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2008-08-17 17:08:00 +00:00 |
KX_MaterialIpoController.h
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BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
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2009-08-18 15:37:31 +00:00 |
KX_MeshProxy.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_MeshProxy.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_MotionState.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_MotionState.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_MouseFocusSensor.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_MouseFocusSensor.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_NearSensor.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_NearSensor.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ObColorIpoSGController.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ObColorIpoSGController.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ObjectActuator.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ObjectActuator.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_OrientationInterpolator.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_OrientationInterpolator.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ParentActuator.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ParentActuator.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_PhysicsEngineEnums.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_PhysicsObjectWrapper.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_PhysicsObjectWrapper.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_PhysicsPropertiesobsolete.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_PolygonMaterial.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_PolygonMaterial.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_PolyProxy.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_PolyProxy.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_PositionInterpolator.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_PositionInterpolator.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_PyConstraintBinding.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_PyConstraintBinding.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_PyMath.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_PyMath.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_PythonInit.cpp
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rename some functions to use easier to understand names.
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2010-03-09 17:36:23 +00:00 |
KX_PythonInit.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_PythonInitTypes.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_PythonInitTypes.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_PythonSeq.cpp
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Fix syntax for ID keyword.
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2010-03-21 01:14:04 +00:00 |
KX_PythonSeq.h
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Fix syntax for ID keyword.
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2010-03-21 01:14:04 +00:00 |
KX_RadarSensor.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_RadarSensor.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_RayCast.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_RayCast.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_RayEventManager.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_RayEventManager.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_RaySensor.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_RaySensor.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_SCA_AddObjectActuator.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_SCA_AddObjectActuator.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_SCA_DynamicActuator.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_SCA_DynamicActuator.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_SCA_EndObjectActuator.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_SCA_EndObjectActuator.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_SCA_ReplaceMeshActuator.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_SCA_ReplaceMeshActuator.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ScalarInterpolator.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ScalarInterpolator.h
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ScalingInterpolator.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_ScalingInterpolator.h
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_Scene.cpp
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[#21261] Bugfix for dynamically loaded scenes' lights not mixing in multitexture
|
2010-03-10 07:41:16 +00:00 |
KX_Scene.h
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BGE 2D Filters: filters run per scene now (fix for [#18152]) - it (slightly) breaks backward compatibility !!!
|
2010-03-03 06:38:47 +00:00 |
KX_SceneActuator.cpp
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correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_SceneActuator.h
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_SG_BoneParentNodeRelationship.cpp
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correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_SG_BoneParentNodeRelationship.h
|
correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_SG_NodeRelationships.cpp
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correct fsf address
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2010-02-12 13:34:04 +00:00 |
KX_SG_NodeRelationships.h
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_SoundActuator.cpp
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_SoundActuator.h
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_StateActuator.cpp
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_StateActuator.h
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_TimeCategoryLogger.cpp
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_TimeCategoryLogger.h
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_TimeLogger.cpp
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_TimeLogger.h
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_TouchEventManager.cpp
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_TouchEventManager.h
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_TouchSensor.cpp
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_TouchSensor.h
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_TrackToActuator.cpp
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_TrackToActuator.h
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_VehicleWrapper.cpp
|
option to build the BGE without python, uses existing python check (cmake and scons)
|
2009-09-29 21:42:40 +00:00 |
KX_VehicleWrapper.h
|
option to build the BGE without python, uses existing python check (cmake and scons)
|
2009-09-29 21:42:40 +00:00 |
KX_VertexProxy.cpp
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_VertexProxy.h
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_VisibilityActuator.cpp
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_VisibilityActuator.h
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_WorldInfo.cpp
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_WorldInfo.h
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_WorldIpoController.cpp
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
KX_WorldIpoController.h
|
correct fsf address
|
2010-02-12 13:34:04 +00:00 |
Makefile
|
Add include path to find BLO_readfile.h.
|
2009-11-16 00:44:07 +00:00 |
SConscript
|
BGE: Fix typo in SConscript preventing to import VideoTexture module.
|
2010-02-07 16:52:19 +00:00 |