forked from bartvdbraak/blender
8683006143
Use nearest edge instead of nearest vertex for UV island selection, or you may get a far away UV island that happens to have a vertex nearby. |
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build_files | ||
doc | ||
extern | ||
intern | ||
release | ||
source | ||
CMakeLists.txt | ||
COPYING | ||
GNUmakefile | ||
SConstruct |