blender/source/gameengine
Dalai Felinto 52b7c157a0 getScreenPosition, Ray and Vect fixes:
- fix for [#18867] getScreenRay error
 ... the Vector wasn't been added to KX_Camera origin. Therefore the Ray was always casted to the wrong coordinate when camera wasn't in [0,0,0] (where is obviously was in my tests :)

- making the input parameter compatible with Blender/BGE window coordinate system (Top-Bottom).
 ... that will break scripts done in 2.49. Since this feature was added only in 2.49 that fix is OK. (and the fix is ridiculous.

Note:
the input parameter is normalized. That means it runs from 0.0 to 1.0. Some users found it confusing, but it allows to make a game compatible with multiple desktop resolutions.a
2009-06-05 00:51:36 +00:00
..
BlenderRoutines BGE Blendfile path bug (use for loading and saving the GameLogic.globalDict) 2009-06-01 12:36:22 +00:00
Converter BGE [#18884] light in skinned object only work properly after running the action once. 2009-06-04 21:24:41 +00:00
Expressions BGE PyAPI fixes 2009-06-03 04:12:59 +00:00
GameLogic BGE small fixes 2009-06-04 07:42:03 +00:00
GamePlayer Misc warnings 2009-05-26 10:44:14 +00:00
Ketsji getScreenPosition, Ray and Vect fixes: 2009-06-05 00:51:36 +00:00
Network BGE performance, 4th round: logic 2009-05-10 20:53:58 +00:00
Physics BGE: no sleeping and lock axis physics options were not propagated to replicas. 2009-05-28 11:04:45 +00:00
PyDoc workaround for strange python problem in the BGE and BPy API where printing warnings mistook the blender binary for a script - argv[0], Binary lines were printed into the console sometimes causing console beeps and corrupting future console output. 2009-05-29 09:22:24 +00:00
Rasterizer BGE modifier: last minute commit to fix a nasty bug with modifers messing the alpha blend mode of the GE. Note the alpha sorting on modified mesh is not implemented so derived mesh should not have alpha faces (clip will work though). Incidently fixed a performance problem in GLSL where the derived mesh was possibly rendered multiple times. Modifier support is still a bit experimental and should not be used in production game. 2009-05-29 13:37:51 +00:00
SceneGraph BGE logic patch: fix another incompatibility with YF. 2009-05-20 08:45:42 +00:00
VideoTexture BGE VideoTexture: VideoFFmpeg was missing a rewind function: rename stop() to pause() and add stop() that will also reset the frame counter. 2009-05-26 18:37:46 +00:00
CMakeLists.txt cmake: apply ADD_SUBDIR patch. 2009-05-17 12:25:06 +00:00
Makefile Makefile fixes for compiling with new videotexture code. 2008-11-02 18:12:45 +00:00
SConscript Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID. 2009-02-25 12:07:51 +00:00