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Pablo Dobarro 86915d04ee Object: Enable transfer mode functionality for switching objects in Sculpt Mode
This implements the changes discussed in T87134 for including switch
object funcionality in 2.93. This includes:

- Remove the switch object operator experimental option
- Remove the option for switching objects in Edit Mode.
- Rename switch_object to transfer_mode.
- Enable the operator only in sculpt mode.
- Expose the operator in the Sculpt menu with an eyedropper modal
option.

On later releases, we could revisit enabling the operator in other mode
and object types as well as its place in the UI.

Reviewed By: JulienKaspar, JacquesLucke

Differential Revision: https://developer.blender.org/D10953
2021-04-13 20:31:50 +02:00
.github Add Probot Stale configuration file 2019-10-11 14:13:29 +02:00
build_files deps_builder: Bump download time out to 30 mins 2021-04-13 10:19:09 -06:00
doc Fix error extracting date in manpage generator 2021-04-11 16:02:00 +10:00
extern Fix T86851: PulseAudio randomly asserts in background rendering 2021-03-29 12:16:01 +02:00
intern Cycles: Initialize all OptiX structs to zero before use 2021-04-13 13:56:15 +02:00
release Object: Enable transfer mode functionality for switching objects in Sculpt Mode 2021-04-13 20:31:50 +02:00
source Object: Enable transfer mode functionality for switching objects in Sculpt Mode 2021-04-13 20:31:50 +02:00
tests Tests/bpy: Add installation verification test 2021-03-29 22:26:54 +05:30
.arcconfig Fix .arcconfig not working with latest arcanist version 2020-03-01 22:35:31 +01:00
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.clang-tidy Cleanup: enable modernize-use-equals-default check 2021-04-08 11:07:27 +02:00
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readme.rst Blender README: Fix the full license name. 2021-04-09 12:39:33 +02:00

.. Keep this document short & concise,
   linking to external resources instead of including content in-line.
   See 'release/text/readme.html' for the end user read-me.


Blender
=======

Blender is the free and open source 3D creation suite.
It supports the entirety of the 3D pipeline-modeling, rigging, animation, simulation, rendering, compositing,
motion tracking and video editing.

.. figure:: https://code.blender.org/wp-content/uploads/2018/12/springrg.jpg
   :scale: 50 %
   :align: center


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Individual files may have a different, but compatible license.

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