forked from bartvdbraak/blender
64dd45ef43
* add preliminary support for building Blender on 64bit Windows with _msvc_. The SConstruct should automatically detect if you are on a 64bit Windows and if you have that 64bit build is assumed. If you're not, 32bit build is assumed. NOTE: this is still very much wip, so your mileage may vary. Do please report on b25 taskforce ML in case of trouble. NOTE2: many of the libs are being linked in statically NOTE3: hopefully I didn't break anything for other build platforms (mingw, linux, osx). NOTE4: comes after NOTE3
33 lines
1.1 KiB
Python
33 lines
1.1 KiB
Python
#!/usr/bin/python
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import sys
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import os
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Import ('env')
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window_system = env['OURPLATFORM']
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sources = env.Glob('intern/*.cpp')
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pf = ['GHOST_DisplayManager', 'GHOST_System', 'GHOST_Window']
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if window_system in ('linux2', 'openbsd3', 'sunos5', 'freebsd6', 'irix6'):
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for f in pf:
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sources.remove('intern' + os.sep + f + 'Win32.cpp')
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sources.remove('intern' + os.sep + f + 'Carbon.cpp')
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elif window_system in ('win32-vc', 'win32-mingw', 'cygwin', 'linuxcross', 'win64-vc'):
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for f in pf:
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sources.remove('intern' + os.sep + f + 'X11.cpp')
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sources.remove('intern' + os.sep + f + 'Carbon.cpp')
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elif window_system == 'darwin':
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for f in pf:
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sources.remove('intern' + os.sep + f + 'Win32.cpp')
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sources.remove('intern' + os.sep + f + 'X11.cpp')
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else:
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print "Unknown window system specified."
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Exit()
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incs = '. ../string ' + env['BF_OPENGL_INC']
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if window_system in ('win32-vc', 'win32-mingw', 'cygwin', 'linuxcross', 'win64-vc'):
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incs = env['BF_WINTAB_INC'] + ' ' + incs
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env.BlenderLib ('bf_ghost', sources, Split(incs), defines=['_USE_MATH_DEFINES'], libtype=['intern'], priority = [40] )
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