blender/intern/cycles/kernel/closure
2013-05-03 13:17:28 +00:00
..
bsdf_ashikhmin_velvet.h Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this 2012-12-12 14:43:07 +00:00
bsdf_diffuse_ramp.h Cycles OSL: add diffuse_ramp closure in addition to phong_ramp. 2012-12-11 14:39:41 +00:00
bsdf_diffuse.h Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this 2012-12-12 14:43:07 +00:00
bsdf_microfacet.h Fix for recent glossy BSDF fix, color ramp test file was rendering different. 2013-05-03 13:17:28 +00:00
bsdf_oren_nayar.h Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this 2012-12-12 14:43:07 +00:00
bsdf_phong_ramp.h Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this 2012-12-12 14:43:07 +00:00
bsdf_reflection.h
bsdf_refraction.h Fix #34740: cycles rendering issue mixing glossy/glass BSDF's with zero or very 2013-04-09 15:24:20 +00:00
bsdf_toon.h Cycles OSL: diffuse_toon and specular_toon closures. These are toon shaders with 2012-12-19 21:17:16 +00:00
bsdf_transparent.h
bsdf_util.h Cycles OSL minor optimizations: recycle shading context, don't do memory 2012-12-15 10:18:42 +00:00
bsdf_ward.h Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this 2012-12-12 14:43:07 +00:00
bsdf_westin.h Cycles: disable scaling up of ray differentials after diffuse/glossy bounce, this 2012-12-12 14:43:07 +00:00
bsdf.h Cycles: initial subsurface multiple scattering support. It's not working as 2013-04-01 20:26:52 +00:00
bssrdf.h Cycles: initial subsurface multiple scattering support. It's not working as 2013-04-01 20:26:52 +00:00
emissive.h Cycles OSL minor optimizations: recycle shading context, don't do memory 2012-12-15 10:18:42 +00:00
volume.h Cycles OSL minor optimizations: recycle shading context, don't do memory 2012-12-15 10:18:42 +00:00