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Campbell Barton 87fb70cad2 fix for crash dissolving faces, bmesh walkers were using freed mempool elements.
use a convention for freeing walker-states where freed-dangling pointers aren't left assigned to prevent errors like this happening in future.
2013-10-03 13:35:57 +00:00
build_files OSX/Scons/OMP: 1. Allow for compile with gnu gcc 4.8.1, 2. fix compiling with sdk > 10.7 by using libgomp dynamic, which includes proper errorhandling vs. static. Before xtra linking to system libstdc++.6.dylib was needed, which then caused incompatibilities 2013-09-28 18:42:14 +00:00
doc Fix broken example, reported by Codemanx on IRC, thanks. 2013-09-29 14:57:47 +00:00
extern libmv: fix matrix address being printed instead of actual values 2013-10-02 10:18:43 +00:00
intern Fix crash starting game engine on linux 2013-10-03 13:15:53 +00:00
release Follow-up to r60433 (related to Bug #36878): additional checks for NULL line styles. 2013-09-30 23:02:29 +00:00
source fix for crash dissolving faces, bmesh walkers were using freed mempool elements. 2013-10-03 13:35:57 +00:00
CMakeLists.txt add cmake option WITH_MEM_VALGRIND, helps to track down errors with mempool use which sometimes only show up as bugs in very rare cases (because even though the element is freed, the chunk is still allocated). 2013-10-03 12:22:44 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile lots of operator descriptions were incorrectly copy/pasted. 2013-09-30 05:50:41 +00:00
SConstruct OSX/Scons/OMP: 1. Allow for compile with gnu gcc 4.8.1, 2. fix compiling with sdk > 10.7 by using libgomp dynamic, which includes proper errorhandling vs. static. Before xtra linking to system libstdc++.6.dylib was needed, which then caused incompatibilities 2013-09-28 18:42:14 +00:00