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Thomas Dinges 880225db77 OpenCL/Nvidia:
* Enable OpenCL Full Shading on NVIDIA cards.

Notes:
It makes not much sense to use OpenCL on a nVidia card (as it is slower compared to CUDA), but as OpenCL comes without dependencies, it's an good alternative if you don't want to install the CUDA toolkit or the build comes without CUDA kernels.
2011-11-12 22:22:00 +00:00
build_files Cycles: more linux build system tweaks, attempting to avoid using boost 2011-11-11 20:57:00 +00:00
doc cmake & pep8 tidy up, also some style edits. 2011-11-08 01:32:34 +00:00
extern cmake & pep8 tidy up, also some style edits. 2011-11-08 01:32:34 +00:00
intern OpenCL/Nvidia: 2011-11-12 22:22:00 +00:00
release correct indentation and some whitespace edits (no functional changes) 2011-11-11 13:09:14 +00:00
source mathutils.geometry.distance_point_to_plane(pt, plane_co, plane_no) - utility function, BLI math version too. 2011-11-12 10:06:56 +00:00
CMakeLists.txt Cycles: more linux build system tweaks, attempting to avoid using boost 2011-11-11 20:57:00 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile remove po/ since the workflow for translations uses branches which isnt that useful to have within blenders source dir. 2011-11-05 14:26:18 +00:00
SConstruct Whitespace tweaks 2011-11-10 10:34:26 +00:00