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Sergey Sharybin 880c132b11 Fix #35480: object without material crash blender when starting game engine
Was a missing NULL-pointer check. No idea why it took so long to figure
issue out -- apparently there was no crash in linux for me and msvc
didn't show any backtrace :S

Also corrected weirdo way of bit flag check which was:
  !ma->mode & MA_FACETEXTURE
better do !(ma->mode & MA_FACETEXTURE) since ! is a logic NOT.
2013-05-27 15:13:14 +00:00
build_files And add Aarch (tested with amd64). Everything should be functionnal now... 2013-05-27 13:22:55 +00:00
doc code cleanup: typo and stop manpage turning '$' into italic. 2013-05-25 02:21:50 +00:00
extern quiet warnings from r56825 2013-05-16 03:55:47 +00:00
intern Cycles / Passes: 2013-05-27 11:33:17 +00:00
release disable auto indent when pasting text into the python console. 2013-05-24 01:04:37 +00:00
source Fix #35480: object without material crash blender when starting game engine 2013-05-27 15:13:14 +00:00
CMakeLists.txt fix for building on osx with recent freestyle bugfix. 2013-05-24 10:15:20 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile Fix a mismatch in help message (check_spelling_osl obviously checks OLS, and check_spelling_c, C code! :P ) 2013-05-14 14:37:51 +00:00
SConstruct Merged changes in the trunk up to revision 55546. 2013-03-24 12:13:13 +00:00