blender/extern/bullet2/src
2009-12-04 11:27:40 +00:00
..
BulletCollision BGE: ray casting works on soft body, the hit polygon is also returned. The modifications to Bullet have been reported to Bullet forum. Note: welding is completely disabled on soft body as it breaks the relationship between the soft body collision shape and the graphics mesh without bringing any additional stability (the reverse actually). 2009-11-28 17:30:34 +00:00
BulletDynamics Fix for bug #19817: cloth simulation with collision slow on Mac. 2009-11-05 19:06:29 +00:00
BulletSoftBody BGE: Add option to return UV coordinates aofthe hit point to KX_GameObject::rayCast(). Details in PyDoc. 2009-12-04 11:27:40 +00:00
LinearMath 2.50: 2009-06-08 20:08:19 +00:00
btBulletCollisionCommon.h Upgrade to latest Bullet trunk, that is in sync with Blender/extern/bullet2. (except for one define 'WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER') 2008-09-13 07:06:43 +00:00
btBulletDynamicsCommon.h Upgrade to latest Bullet trunk, that is in sync with Blender/extern/bullet2. (except for one define 'WIN32_AVOID_SSE_WHEN_EMBEDDED_INSIDE_BLENDER') 2008-09-13 07:06:43 +00:00
Bullet-C-Api.h Upgraded to Bullet 2.74. The upgrade introduced a few bugs, which need to be fixed before Blender 2.49. 2009-03-03 03:41:24 +00:00
CMakeLists.txt 2.50: 2009-06-08 20:08:19 +00:00
Makefile Bullet build system fixes: add gimpact to the makefiles, and fix 2008-09-26 16:43:50 +00:00
SConscript scons + gcc linking fix for bullet softbodies: 2009-11-30 02:28:50 +00:00