blender/source/gameengine/Physics/common
2009-03-09 05:01:16 +00:00
..
CMakeLists.txt Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
Makefile Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
PHY_DynamicTypes.h * removed typedefs that were not used (from anonymous enums and structs) 2009-02-21 12:43:24 +00:00
PHY_IMotionState.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
PHY_IMotionState.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
PHY_IPhysicsController.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
PHY_IPhysicsController.h BGE bug #17688 fixed: Near Sensor Reset not working (for Gamekit) 2008-10-01 07:55:02 +00:00
PHY_IPhysicsEnvironment.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
PHY_IPhysicsEnvironment.h Fix: The debug lines of Physics Debug Visualization were drawn incorrectly when using overlay scenes (it was using the wrong camera) 2009-03-09 05:01:16 +00:00
PHY_IVehicle.cpp added more game-engine physics vehicle infrastructure. 2006-01-30 20:49:41 +00:00
PHY_IVehicle.h Removed old Blender/extern/bullet, and upgraded game engine to use Bullet 2.x 2006-11-21 00:53:40 +00:00
PHY_Pro.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
SConscript SCons: 2009-02-15 23:26:00 +00:00