blender/source
Sergey Sharybin 88a538048b Fix #28347: VBO's highlights wrong faces when Mirror modifier is in use
Added callback to drawMappedFaces which checks if two faces have got equal draw options.

After discussion with Brecht we found it's nicest solution for now:
- Disabling VBOs in edit mode for this case wouldn't be nicer for this case -
  some additional flag stored in DM should be added in this case.
- Adding new callback in DM isn't nicer that this solution.
- Handling face selection in drawobject would lead to duplicated code
  which is also not nice.

Hopefully, this callback could handle all cases in the future.

Also, Brecht mentioned current VBO implementation isn't perfect, so maybe
when we'll redesign this area dealing with edit mode wouldn't be so tricky.
2011-08-29 16:07:44 +00:00
..
blender Fix #28347: VBO's highlights wrong faces when Mirror modifier is in use 2011-08-29 16:07:44 +00:00
blenderplayer Fix player build error after envmap commit. 2011-08-29 12:57:46 +00:00
creator FFmpeg library update: 2011-08-22 18:49:42 +00:00
darwin set svn end of lines to native 2011-05-09 08:15:38 +00:00
gameengine bge bugfix: [#28362] Controllers names appear incorrectly with a python query 2011-08-29 03:20:15 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests use static sets rather then tuples, python optimizes this case. 2011-08-08 05:21:37 +00:00
CMakeLists.txt Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00