blender/source
Campbell Barton 88c5b1408c fix issue with shrinkwrap face projection distance comparisons when using both positive and negative projection.
- don't attempt to convert the 'dist' value between local/target space, since all the projections are done in target space
  and dist isnt used afterwards. Also, this could fail with non uniform scale - overwriting ray casts with larger dist values.
- added an assert to check larger dist values never overwrite smaller ones.
- remove use of sasqrt() since the value is checked beforehand anyway.
2012-11-05 05:07:57 +00:00
..
blender fix issue with shrinkwrap face projection distance comparisons when using both positive and negative projection. 2012-11-05 05:07:57 +00:00
blenderplayer YACBSF. Yet Another Classic Blenderplayer Stub Fix. 2012-10-29 18:00:29 +00:00
creator Cycles OSL: refactoring and fixes 2012-11-03 14:32:13 +00:00
darwin initial retina support for osx \ to take effect you must perhaps logout/in \i prefer in terminal: /System/Library/Frameworks/CoreServices.framework/Frameworks/LaunchServices.framework/Support/lsregister -v -f 2012-09-07 15:44:20 +00:00
gameengine BGE: This patch adds a character wrapper (similar to the already implemented vehicle wrapper) to control character physics options. Currently supported options are: 2012-11-04 20:56:02 +00:00
icons
tests code cleanup: cmake - add missing headers, remove directories from source listing. 2012-11-03 15:49:38 +00:00
CMakeLists.txt
SConscript Scons: 2012-06-30 22:44:36 +00:00