forked from bartvdbraak/blender
83 lines
2.1 KiB
C++
83 lines
2.1 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* Copyright 2009-2011 Jörg Hermann Müller
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*
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* This file is part of AudaSpace.
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*
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* Audaspace is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* AudaSpace is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with Audaspace; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file audaspace/FX/AUD_EffectFactory.h
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* \ingroup audfx
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*/
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#ifndef AUD_EFFECTFACTORY
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#define AUD_EFFECTFACTORY
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#include "AUD_IFactory.h"
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/**
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* This factory is a base class for all effect factories that take one other
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* factory as input.
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*/
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class AUD_EffectFactory : public AUD_IFactory
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{
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private:
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// hide copy constructor and operator=
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AUD_EffectFactory(const AUD_EffectFactory&);
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AUD_EffectFactory& operator=(const AUD_EffectFactory&);
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protected:
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/**
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* If there is no reader it is created out of this factory.
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*/
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AUD_Reference<AUD_IFactory> m_factory;
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/**
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* Returns the reader created out of the factory.
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* This method can be used for the createReader function of the implementing
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* classes.
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* \return The reader created out of the factory.
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*/
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inline AUD_Reference<AUD_IReader> getReader() const
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{
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return m_factory->createReader();
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}
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public:
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/**
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* Creates a new factory.
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* \param factory The input factory.
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*/
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AUD_EffectFactory(AUD_Reference<AUD_IFactory> factory);
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/**
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* Destroys the factory.
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*/
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virtual ~AUD_EffectFactory();
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/**
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* Returns the saved factory.
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* \return The factory or NULL if there has no factory been saved.
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*/
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AUD_Reference<AUD_IFactory> getFactory() const;
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};
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#endif //AUD_EFFECTFACTORY
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